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Animal Domain: Difference between revisions

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Zanithar (talk | contribs)
Zanithar (talk | contribs)
Domain Spell List: updates spell list with recent changes
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* [https://nwn.fandom.com/wiki/Hold_animal Hold Animal(3)]
* [https://nwn.fandom.com/wiki/Hold_animal Hold Animal(3)]
* [https://nwn.fandom.com/wiki/True_seeing_(spell) True Seeing(4)]  
* [https://nwn.fandom.com/wiki/True_seeing_(spell) True Seeing(4)]  
* [https://nwn.fandom.com/wiki/Quillfire Quillfire(5)]
* [https://nwn.fandom.com/wiki/Hold_monster Hold Monster(5)]
* [https://nwn.fandom.com/wiki/Polymorph_self Polymorph Self(6)]  
* [https://nwn.fandom.com/wiki/Awaken Awaken(6)]  
* [https://nwn.fandom.com/wiki/Aura_of_vitality Aura Of Vitality(7)]
* [https://nwn.fandom.com/wiki/Aura_of_vitality Aura Of Vitality(7)]
* [https://nwn.fandom.com/wiki/Dominate_animal Dominate Animal]
* [https://nwn.fandom.com/wiki/Nature%27s_balance Nature's Balance]


== Notes ==
== Notes ==

Revision as of 02:21, 31 December 2021

A Cleric with Animal Domain is one with the creatures of the natural world.



Domain Special Abilities

Bonus Abilities

Activation Abilities

Spell Interactions

Domain Spell List

Notes

  • Turn Undead has been extensively customized on Arelith. Read more here.
  • The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.