Animal Domain: Difference between revisions
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== Notes == | == Notes == | ||
* [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | |||
* The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A ''summon creature'' spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain. | * The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A ''summon creature'' spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain. | ||
[[Category:Cleric domains]] | [[Category:Cleric domains]] |
Revision as of 12:10, 25 July 2021
A Cleric with Animal Domain is one with the creatures of the natural world.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Abberations, Animals, Beasts, Magical Beasts, Vermin as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- Able to Summon more powerful creatures using Summon Creature I through Summon Creature IX and Elemental Swarm.
- Note that Animal Domain and Greater Spell Focus: Conjuration do not stack to add 2 Tiers, if both are present the summons receive the Spell Focus Bonus as well as the Tier Bonus.
Domain Spell List
- Camouflage(1)
- One With The Land(2)
- Hold Animal(3)
- True Seeing(4)
- Quillfire(5)
- Polymorph Self(6)
- Aura Of Vitality(7)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
- The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.