Animal Domain: Difference between revisions
Appearance
No edit summary |
|||
Line 8: | Line 8: | ||
===Active Abilities=== | ===Active Abilities=== | ||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
* Able to Turn [https://nwn.fandom.com/wiki/Aberration Abberations], [https://nwn.fandom.com/wiki/Animal Animals], [https://nwn.fandom.com/wiki/Beast Beasts], [https://nwn.fandom.com/wiki/Magical_beast Magical Beasts], [https://nwn.fandom.com/wiki/Vermin Vermin] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Aberration Abberations], [https://nwn.fandom.com/wiki/Animal Animals], [https://nwn.fandom.com/wiki/Beast Beasts], [https://nwn.fandom.com/wiki/Magical_beast Magical Beasts], [https://nwn.fandom.com/wiki/Vermin Vermin] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
Revision as of 12:08, 25 July 2021
A Cleric with Animal Domain is one with the creatures of the natural world.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Abberations, Animals, Beasts, Magical Beasts, Vermin as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- Able to Summon more powerful creatures using Summon Creature I through Summon Creature IX and Elemental Swarm.
- Note that Animal Domain and Greater Spell Focus: Conjuration do not stack to add 2 Tiers, if both are present the summons receive the Spell Focus Bonus as well as the Tier Bonus.
Domain Spell List
- Camouflage(1)
- One With The Land(2)
- Hold Animal(3)
- True Seeing(4)
- Quillfire(5)
- Polymorph Self(6)
- Aura Of Vitality(7)
Notes
- The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.