Animal Domain: Difference between revisions
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* [https://nwn.fandom.com/wiki/Polymorph_self Polymorph Self(6)] | * [https://nwn.fandom.com/wiki/Polymorph_self Polymorph Self(6)] | ||
* [https://nwn.fandom.com/wiki/Aura_of_vitality Aura Of Vitality(7)] | * [https://nwn.fandom.com/wiki/Aura_of_vitality Aura Of Vitality(7)] | ||
* [[Elemental Swarm|Elemental Swarm(9)]] | |||
== Notes == | == Notes == |
Revision as of 11:08, 25 July 2021
A Cleric with Animal Domain is one with the creatures of the natural world.
Domain Special Abilities
Active Abilities
- Able to Turn Abberations, Animals, Beasts, Magical Beasts, Vermin as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- Able to Summon more powerful creatures using Summon Creature I through Summon Creature IX and Elemental Swarm.
- Note that Animal Domain and Greater Spell Focus: Conjuration do not stack to add 2 Tiers, if both are present the summons receive the Spell Focus Bonus as well as the Tier Bonus.
Domain Spell List
- Camouflage(1)
- One With The Land(2)
- Hold Animal(3)
- True Seeing(4)
- Quillfire(5)
- Polymorph Self(6)
- Aura Of Vitality(7)
- Elemental Swarm(9)
Notes
- The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.