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'''''<span style="color:#ff0000">If you're looking for Earthkin Defender updates, see [[Earthkin Defender]] page.</span>'''''


'''''<span style="color:#ff0000"><nowiki>***************DRAFT OF EARTHKIN DEFENDER ON THE PGCC - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING***************</nowiki></span>'''''
__TOC__
 
= Resources =
 
https://en.wikipedia.org/wiki/Template:Infobox#Hiding_headers_when_all_data_fields_are_hidden
 
https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions#.23if
 
https://www.mediawiki.org/wiki/Manual:Collapsible_elements
 
https://meta.wikimedia.org/wiki/Help:Parser_function#LC


'''Earthkin Defender''' is a default prestige class with [https://discordapp.com/channels/651879025643487242/652141193437642762/773582850145910794 Arelith] specific [https://discordapp.com/channels/651879025643487242/652141193437642762/779525707197710346 changes].
https://www.mediawiki.org/wiki/Help:Magic_words#Namespaces
 
http://stackoverflow.com/questions/224602/how-do-you-make-div-elements-display-inline
 
https://www.mediawiki.org/wiki/Help:Page_status_indicators
 
https://meta.wikimedia.org/wiki/Help:Parser_function (formatnum)
 
https://www.mediawiki.org/wiki/Help:Magic_words#URL_encoded_page_names (for forcing page names)
 
=Pastebin=
 
<div class="toccolours mw-collapsible mw-collapsed"><!--
 
-->blank class pastebin<!--
 
--><div class="mw-collapsible-content">
 
{{CharacterNav|title=Classes}}
 
'''CLASS''' is a DEFAULT/CUSTOM BASE/PRESTIGE class with Arelith specific changes.




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== Introduction ==
== Introduction ==


Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Dwarven_defender on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development.
Arelith CLASS enjoy many changes that benefit their SOMETHING. The [[#Path: PATH]] expand those options. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [http://nwn.wikia.com/wiki/CLASS on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development.
 
== Class Mechanics ==


=== Requirements ===
=== Requirements ===


'''Alignment restrictions:''' Any lawful
'''Alignment restrictions:''' NONE-ANY


'''Base attack bonus:''' +7
'''Skills:''' hide 8, move silently 8


'''Feats:''' toughness


'''Race:''' dwarf (shield, gold, duergar, wild), '''''gnome''''' (rock, forest, svirfneblin), '''''halfling''''' (lightfoot, ghostwise, strongheart)


=== Class Features ===
=== Class Features ===


'''Hit die:''' d12
'''Hit die:'''  


'''Proficiencies:''' armor (light, medium, heavy), shields, weapons (martial, simple)  
'''Proficiencies:''' -------- armor (light, medium), shields, weapons (martial, simple)  


'''Skill points:''' 2 + int modifier ((2 + int modifier) * 4 at 1st level)
'''Skill points:''' NNN + int modifier ((NNN + int modifier) * 4 at 1st level)


'''Class Skills:''' concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, '''''ride''''', spot
'''Class Skills:'''  


'''Unavailable feats:''' craft wand, scribe scroll, weapon specialization
'''Unavailable feats:''' scribe scroll, craft wand, weapon specialization


'''Class feats:''' '''''Iron Stance''''', '''''Safeguard''''', '''''Debilitating Strike''''', '''''Banner''''', '''''Mounting Resistance'''''
'''Bonus feats:'''  


'''Primary saving throw(s):''' fortitude, will
'''Primary saving throw(s):'''  


'''Base attack bonus:''' +1/level
'''Base attack bonus:''' +1/level ////// +3/4 level


'''Special:''' All activatible abilities besides '''''Defensive Stance''''' now mechanically require any armor to be worn.
'''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation


=== Level Progression ===  
=== Level Progression ===  
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Hit points rolls on Arelith are always maximum.
Hit points rolls on Arelith are always maximum.


{| {{Table-Class}}
LEVELS TABLE
| align="center" style="background:#c0c0c0;"|'''Level'''
 
| align="center" style="background:#c0c0c0;"|'''BAB'''
=== Spells ===
| align="center" style="background:#c0c0c0;"|'''Fort'''
 
| align="center" style="background:#c0c0c0;"|'''Ref'''
SPELLS TABLE
| align="center" style="background:#c0c0c0;"|'''Will'''
| align="center" style="background:#c0c0c0;"|'''Feats'''
| align="center" style="background:#c0c0c0;"|'''HP'''
| align="center" style="background:#c0c0c0;"|'''DR'''
|-
| 1||1||2||0||2||'''''Defensive Stance''''', '''''Dodge''''', '''''Class Feat'''''||12||-
|-
| 2||2||3||0||3||'''''Earthkin Resilience''''', Defensive Awareness I||24||1/-
|-
| 3||3||3||1||3||||36||1/-
|-
| 4||4||4||1||4||'''''Class Feat'''''||48||2/-
|-
| 5||5||4||1||4||Defensive Awareness II||60||2/-
|-
| 6||6||5||2||5||||72||3/-
|-
| 7||7||5||2||5||'''''Class Feat'''''||84||3/-
|-
| 8||8||6||2||6||||96||4/-
|-
| 9||9||6||3||6||'''''Evasion'''''||108||4/-
|-
| 10||10||7||3||7||'''''Class Feat''''', Defensive Awareness III||120||5/-
|}


=== Epic Earthkin Defender ===  
=== Epic CLASS ===  


'''Bonus feats:''' The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.
'''Bonus feats:'''  


'''Epic Class feats:''' '''''Magebane''''', '''''Aegis''''', '''''Deterrence'''''
'''Epic bonus feats:'''  


'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape


{| {{Table-Class}}
EPIC LEVELS TABLE
| align="center" style="background:#c0c0c0;"|'''Level'''
| align="center" style="background:#c0c0c0;"|'''Feats'''
| align="center" style="background:#c0c0c0;"|'''HP range'''
| align="center" style="background:#c0c0c0;"|'''DR'''
|-
| 11||'''''Epic Earthkin Defender'''''||132||8/-
|-
| 12||||144||9/-
|-
| 13||'''''Epic Class Feat'''''||156||9/-
|-
| 14||||168||10/-
|-
| 15||'''''Armor Skin'''''||180||10/-
|-
| 16||'''''Epic Class Feat'''''||192||11/-
|-
| 17||||204||11/-
|-
| 18||||216||12/-
|-
| 19||'''''Epic Class Feat'''''||228||12/-
|-
| 20||||240||13/-
|}


== Arelith Changes ==
== Arelith Changes ==
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|-
|-
|'''Defensive Stance'''
|'''Changes'''
| 1
| -
| Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown)
| A table to list changes. Cleaner than bullet points.
 
|}


[https://discordapp.com/channels/651879025643487242/652144682624876574/773783502486503434 For speeds:]
=== Path: PATH ===
----


PC: 100%
Path if there is one.
Normal: 87.5%
Slow: 62.5%
Very Slow: 37.5%


Defensive Stance was Very Slow 37.5%. The update moves it to 62.5% baseline. Iron Stance is -1 and Epic ED is +1.
==Roleplay Tips==


|-
|'''Dodge'''
| 1
| Gains Dodge, is no longer a prerequisite.


|-
|'''Evasion'''
| 9
| Gains Evasion.


|-
== External Links ==
|'''Epic Earthkin Defender'''
| 11
| Grants an additional +3 DR and further reduces the movement speed penalty of Defensive Stance.


|-
: Information about default NWN class is [http://nwn.wikia.com/wiki/CLASS available on NWNWiki].
|'''Armor Skin'''
| 15
| Gains Armor Skin.


|-
REMEMBER CATEGORY CLASSES
|'''Class Feats'''
| -
| Class feats can only be spent on a special pool of Earthkin Defender feats.
* The majority of these feats have three tiers to them, '''''the THIRD tier will always cost an epic feat.'''''
* In addition there are a few epic feats independent of the tiered options.
* Bonuses will be displayed in the format of 1/2/3 in regards to what the benefit is depending on the tier.
* '''''<span style="color:#ff0000">Note: Possible, for example, to take Debilitating Strike III on ED level 10 if the level is taken in epic (21 character levels), unknown if this is intended.</span>'''''


|-
</div>
|'''Iron Stance'''
</div>
| -
| The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
* Defensive Stance's speed is '''''decreased''''' by this feat.
* Prerequisite: Constitution 15.


|-
== Testing ==
|'''Safeguard I, II, III'''
| -
| The Earthkin Defender and allies are granted 10/15/20 physical damage immunity and 0/16/26 SR for 30 seconds.
* This ability has a 2 minute cooldown.
* Prerequisite: Constitution 15.


|-
|'''Debilitating Strike I, II, III'''
| -
| Make a melee touch attack at -12/-8/-4 AB against a target.
* On a successful hit the target's movement speed is decreased by 50% for 3 rounds.
* At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20.
* On a failed save the target is affected by the Slow spell instead for 3 rounds.
* 2 minute cooldown.
* Prerequisite: Strength 15.


|-
|'''Banner I, II, III'''
| -
| Deploy a stationary fragile banner that will stand for 60 seconds.
* Allies within its radius receive +1/+2/+3 AB, +1/+2/+3 Uni, +10/+16/+26 SR, +1/+2/+3 to all skills, +1/+2/+3 damage, and +10%/+20%/+40% movement speed.
* Prerequisite: Charisma 13.


{| class="wikitable"
|-
|-
|'''Mounting Resistance I, II, III'''
! Header text
| -
!rowspan=4 style="background:#FFFFFF"|&nbsp;
| The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
! Header text
* Prerequisite: Constitution 15.
! Header text
 
|-
|-
|'''Magebane'''
| Example || Example || Example
| -
| The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
* Prerequisite: Constitution 15.
 
|-
|-
|'''Aegis'''
| Example || Example || Example
| -
| The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
* 4 minute cooldown.
* Prerequisite: Constitution 15.
 
|-
|-
|'''Deterrence'''
| Example || Example || Example
| -
| All other allies near the Earthkin Defender receive biteback damage.
* The damage is calculated by a number of d3 dice equal to the Earthkin Defender’s base constitution modifier.
* Lasts for 18 seconds.
* 2 minute cooldown.
* Prerequisite: Constitution 15.
 
|}
|}
==Roleplay Tips==
: Class information and source references [https://forgottenrealms.fandom.com/wiki/Dwarven_defender on FRwiki].
== External Links ==
: Information about default NWN class are [http://nwn.wikia.com/wiki/Dwarven_defender available on NWNWiki].
REMINDER CATEGORY:CLASSES

Revision as of 19:58, 26 November 2020

If you're looking for Earthkin Defender updates, see Earthkin Defender page.

Resources

https://en.wikipedia.org/wiki/Template:Infobox#Hiding_headers_when_all_data_fields_are_hidden

https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions#.23if

https://www.mediawiki.org/wiki/Manual:Collapsible_elements

https://meta.wikimedia.org/wiki/Help:Parser_function#LC

https://www.mediawiki.org/wiki/Help:Magic_words#Namespaces

http://stackoverflow.com/questions/224602/how-do-you-make-div-elements-display-inline

https://www.mediawiki.org/wiki/Help:Page_status_indicators

https://meta.wikimedia.org/wiki/Help:Parser_function (formatnum)

https://www.mediawiki.org/wiki/Help:Magic_words#URL_encoded_page_names (for forcing page names)

Pastebin

blank class pastebin
Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


CLASS is a DEFAULT/CUSTOM BASE/PRESTIGE class with Arelith specific changes.



Introduction

Arelith CLASS enjoy many changes that benefit their SOMETHING. The #Path: PATH expand those options. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: NONE-ANY

Skills: hide 8, move silently 8


Class Features

Hit die:

Proficiencies: -------- armor (light, medium), shields, weapons (martial, simple)

Skill points: NNN + int modifier ((NNN + int modifier) * 4 at 1st level)

Class Skills:

Unavailable feats: scribe scroll, craft wand, weapon specialization

Bonus feats:

Primary saving throw(s):

Base attack bonus: +1/level ////// +3/4 level

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation

Level Progression

Hit points rolls on Arelith are always maximum.

LEVELS TABLE

Spells

SPELLS TABLE

Epic CLASS

Bonus feats:

Epic bonus feats:

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

EPIC LEVELS TABLE

Arelith Changes

Change Level Description
Changes - A table to list changes. Cleaner than bullet points.

Path: PATH


Path if there is one.

Roleplay Tips

External Links

Information about default NWN class is available on NWNWiki.

REMEMBER CATEGORY CLASSES

Testing

Header text   Header text Header text
Example Example Example
Example Example Example
Example Example Example