Cleric: Difference between revisions
Appearance
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===Healer=== | ===Healer=== | ||
The Healer path for clerics. Healers lose (and cannot regain) all weapon and armor proficiencies except Simple weapons. They gain Raise Dead 3/day and Cure Serious Wounds 5/day. | The Healer is an alternate path for clerics. Healers lose (and cannot regain) all weapon and armor proficiencies except Simple weapons. They gain Raise Dead 3/day and Cure Serious Wounds 5/day. | ||
== RP tips == | == RP tips == |
Revision as of 12:01, 9 March 2012
NWN Requirements
- None
Arelith Changes
- Requires to have selected Deity with Piety to cast higher level spells (greater than level 6). Selection of Domains is not mechanically enforced.
- Spell changes
- Bonus Language:
Healer
The Healer is an alternate path for clerics. Healers lose (and cannot regain) all weapon and armor proficiencies except Simple weapons. They gain Raise Dead 3/day and Cure Serious Wounds 5/day.
RP tips
It is desirable to select domains that are close to dogma of worshipped Deity.
External Links
- Information about default NWN class are available on NWNWiki.
- Seekers of wisdom - article on CoA forum comparing roleplay of 3 classes: clerics, druids and monks.