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Trickery Domain: Difference between revisions

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Updated Trickery Domain
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m Updated the domain power for note.
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² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].


³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, but this domain does not have a power.


[[category:cleric domains]]
[[category:cleric domains]]

Revision as of 19:10, 24 May 2024

Domain Description

A character aligned with the Trickery Domain is bestowed with insight into obfuscation and the artful ways of deception.

Domain Bonuses

Abilities

  • Skill Bonus
  • +2 Bluff
  • +2 Disarm Trap
  • +2 Hide
  • +2 Move Silently
  • +2 Open Lock
  • +2 Perform
  • +2 Set Trap
  • +2 Sleight of Hand

Languages¹

  • (none)

Turn Undead Bonus²

  • (none)

Power³

  • None, Base game power was removed in Arelith.

Spell Interactions

  • (none)

Domain Spell List

Notes

¹ If the domain gives a Bonus language, it requires 6 Class levels.

² Turn Undead has been extensively customized on Arelith. Read more here.

³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, but this domain does not have a power.