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Animal Domain: Difference between revisions

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Spell Interactions: swapped spell references to internal
Zanithar (talk | contribs)
Domain Spell List: swapped spell references to internal
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== Domain Spell List ==
== Domain Spell List ==


* [[Camouflage|Camouflage(1)]]
* [[Camouflage]](1)
* [https://nwn.fandom.com/wiki/One_with_the_land One With The Land(2)]
* [[One With The Land]](2)
* [https://nwn.fandom.com/wiki/Hold_animal Hold Animal(3)]
* [[Hold Animal]](3)
* [https://nwn.fandom.com/wiki/True_seeing_(spell) True Seeing(4)]
* [True Seeing (spell)|True Seeing]](4)  
* [https://nwn.fandom.com/wiki/Hold_monster Hold Monster(5)]
* [[Hold_monster|Hold Monster]](5)
* [https://nwn.fandom.com/wiki/Awaken Awaken(6)]
* [[Awaken]](6)
* [https://nwn.fandom.com/wiki/Aura_of_vitality Aura Of Vitality(7)]
* [[Aura Of Vitality]](7)
* [https://nwn.fandom.com/wiki/Dominate_animal Dominate Animal(8)]
* [[Dominate Animal]](8)
* [https://nwn.fandom.com/wiki/Nature%27s_balance Nature's Balance(9)]
* [[Nature's Balance]](9)


== Notes ==
== Notes ==

Revision as of 02:43, 21 July 2022

A Cleric with Animal Domain is one with the creatures of the natural world.



Domain Special Abilities

Bonus Abilities

Activation Abilities

Spell Interactions

Domain Spell List

Notes

  • Turn Undead has been extensively customized on Arelith. Read more here.
  • The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.