Trickery Domain: Difference between revisions
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== Domain Spell List == | == Domain Spell List == | ||
* [[Camouflage | * [[Camouflage]] (1) | ||
* [ | * [[Invisibility (spell)|Invisibility]] (2) | ||
* [ | * [[Sleep (spell)|Sleep]] (3) | ||
* [ | * [[Displacement]] (4) | ||
* [ | * [[Improved Invisibility]] (5) | ||
* [ | * [[Confusion]] (6) | ||
* [ | * [[Rogue's Cunning]] (7) | ||
* [ | * [[Mass Blindness/Deafness]] (8) | ||
* [[ | * [[Otto's Irresistible Dance]] (9) | ||
== Notes == | == Notes == |
Revision as of 12:02, 21 July 2022
A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.
Domain Special Abilities
Bonus Abilities
- Skill Bonus
- +2 Bluff
- +2 Disarm Trap
- +2 Hide
- +2 Move Silently
- +2 Open Lock
- +2 Perform
- +2 Set Trap
- +2 Sleight of Hand
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and sleight of hand checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Spell Interactions
- (none)
Domain Spell List
- Camouflage (1)
- Invisibility (2)
- Sleep (3)
- Displacement (4)
- Improved Invisibility (5)
- Confusion (6)
- Rogue's Cunning (7)
- Mass Blindness/Deafness (8)
- Otto's Irresistible Dance (9)
Notes
Divine Trickery can be used once per day.- Turn Undead has been extensively customized on Arelith. Read more here.