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Trickery Domain: Difference between revisions

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== Domain Spell List ==
== Domain Spell List ==
* [[Camouflage|Camouflage(1)]]
* [[Camouflage]] (1)
* [https://nwn.fandom.com/wiki/Invisibility_(spell) Invisibility(2)]
* [[Invisibility (spell)|Invisibility]] (2)
* [https://nwn.fandom.com/wiki/Sleep_(spell) Sleep(3)]
* [[Sleep (spell)|Sleep]] (3)
* [https://nwn.fandom.com/wiki/Displacement Displacement(4)]
* [[Displacement]] (4)
* [https://nwn.fandom.com/wiki/Improved_invisibility Improved Invisibility(5)]
* [[Improved Invisibility]] (5)
* [https://nwn.fandom.com/wiki/Confusion Confusion(6)]
* [[Confusion]] (6)
* [https://nwn.fandom.com/wiki/Rogue%27s_cunning Rogue's Cunning(7)]
* [[Rogue's Cunning]] (7)
* [https://nwn.fandom.com/wiki/Mass_blindness/deafness Mass Blindness / Deafness(8)]
* [[Mass Blindness/Deafness]] (8)
* [[Spell_changes#Otto.27s_Irresistible_Dance|Otto's Irresistible Dance(9)]]
* [[Otto's Irresistible Dance]] (9)


== Notes ==
== Notes ==

Revision as of 12:02, 21 July 2022

A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.



Domain Special Abilities

Bonus Abilities

  • Skill Bonus
  • +2 Bluff
  • +2 Disarm Trap
  • +2 Hide
  • +2 Move Silently
  • +2 Open Lock
  • +2 Perform
  • +2 Set Trap
  • +2 Sleight of Hand

Activation Abilities

Spell Interactions

  • (none)

Domain Spell List

Notes

  • Divine Trickery can be used once per day.
  • Turn Undead has been extensively customized on Arelith. Read more here.