War Domain: Difference between revisions
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→Domain Spell List: slow spellbook page |
→Domain Spell List: mage armor |
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== Domain Spell List == | == Domain Spell List == | ||
* [https://nwn.fandom.com/wiki/Deafening_clang Deafening Clang(1)] | * [https://nwn.fandom.com/wiki/Deafening_clang Deafening Clang(1)] | ||
* [ | * [[Mage Armor|Mage Armor(2)]] | ||
* [https://nwn.fandom.com/wiki/Divine_power Divine Power(3)] | * [https://nwn.fandom.com/wiki/Divine_power Divine Power(3)] | ||
* [https://nwn.fandom.com/wiki/Battletide Battletide(4)] | * [https://nwn.fandom.com/wiki/Battletide Battletide(4)] |
Revision as of 15:42, 25 June 2022
A Cleric with War Domain is at one with the great game of kings and gods alike.
Domain Special Abilities
Bonus Abilities
- Automatically gains Weapon Proficiency (martial)
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
Battle Mastery - The Cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
Spell Interactions
- Deafening Clang adds 1 extra sonic damage
Domain Spell List
- Deafening Clang(1)
- Mage Armor(2)
- Divine Power(3)
- Battletide(4)
- Blade Barrier(5)
- Slow(6)
- Aura of Vitality(7)
- War Cry(8)
- Disintegrate(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
Battle Mastery can be used once per day.
- The bonus to attack provided by this ability counts towards the +20 attack bonus cap.
- The damage bonus is a physical damage increase effect.
- It takes a +5 weapon to pierce the damage reduction.
Cleric Level | Bonuses | Reduction |
---|---|---|
1 | +1 | 2/+5 |
5 | +2 | 4/+5 |
10 | +3 | 6/+5 |
15 | +4 | 8/+5 |
20 | +5 | 10/+5 |
25 | +6 | 12/+5 |
30 | +7 | 14/+5 |