Knowledge Domain: Difference between revisions
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===Bonus Abilities=== | ===Bonus Abilities=== | ||
* Skill Bonus | |||
:* +2 Craft Mastery | |||
:* +2 Lore | |||
* Language Fluency: Automatically gains the ability to learn [[Languages]] twice as fast and allows above 25% chance of understanding [[Languages]] from [[Skill_changes#Modified_Skills|Lore]] | * Language Fluency: Automatically gains the ability to learn [[Languages]] twice as fast and allows above 25% chance of understanding [[Languages]] from [[Skill_changes#Modified_Skills|Lore]] | ||
* Scribe Scroll: Gains the ability to scribe scrolls without the feat (does not count towards [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] tier) | * Scribe Scroll: Gains the ability to scribe scrolls without the feat (does not count towards [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] tier) |
Revision as of 00:25, 16 January 2022
A Cleric with Knowledge Domain is imbued with the insight of all that is, was, or will be.
Domain Special Abilities
Bonus Abilities
- Skill Bonus
- +2 Craft Mastery
- +2 Lore
- Language Fluency: Automatically gains the ability to learn Languages twice as fast and allows above 25% chance of understanding Languages from Lore
- Scribe Scroll: Gains the ability to scribe scrolls without the feat (does not count towards Dweomercraft tier)
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Constructs as if they were Undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
Spell Interactions
- (none)
Domain Spell List
- Identify(1)
- See Invisibility(2)
- Clairaudience / Clairvoyance(3)]
- True Seeing(4)
- Legend Lore(5)
- Feeblemind(6)
- Power Word: Stun(7)
- Premonition(8)
- Power Word: Kill(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.