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Vermin Domain: Difference between revisions

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Zanithar (talk | contribs)
Domain Spell List: updated spell list
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Activation Abilities: vamp touch domain power
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* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Aberration Aberrations], [https://nwn.fandom.com/wiki/Animal Animals], [https://nwn.fandom.com/wiki/Beast Beasts], [https://nwn.fandom.com/wiki/Magical_beast Magical Beasts], [https://nwn.fandom.com/wiki/Vermin Vermin] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Aberration Aberrations], [https://nwn.fandom.com/wiki/Animal Animals], [https://nwn.fandom.com/wiki/Beast Beasts], [https://nwn.fandom.com/wiki/Magical_beast Magical Beasts], [https://nwn.fandom.com/wiki/Vermin Vermin] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Domain Power: Cast [[Vampiric Touch]] once per 30s.


===Spell Interactions===
===Spell Interactions===

Revision as of 01:07, 21 June 2022

A Cleric with Vermin Domain is attuned to the nature of vermin and pestilence..



Domain Special Abilities

Bonus Abilities

Activation Abilities

Spell Interactions

Domain Spell List

Notes

  • Turn Undead has been extensively customized on Arelith. Read more here.
  • The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.