Vermin Domain: Difference between revisions
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* [[Spell_changes#Eyebite|Eyebite(7)]] | * [[Spell_changes#Eyebite|Eyebite(7)]] | ||
* [https://nwn.fandom.com/wiki/Creeping_doom Creeping Doom(8)] | * [https://nwn.fandom.com/wiki/Creeping_doom Creeping Doom(8)] | ||
* [https://nwn.fandom.com/wiki/Web Web(9)] | |||
== Notes == | == Notes == |
Revision as of 02:53, 31 December 2021
A Cleric with Vermin Domain is attuned to the nature of vermin and pestilence..
Domain Special Abilities
Bonus Abilities
- Automatically gains Animal_language at 6th Cleric level
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Aberrations, Animals, Beasts, Magical Beasts, Vermin as if they were Undead. (See Turn Undead)
Spell Interactions
- Able to Summon more powerful creatures using Summon Creature I through Summon Creature IX and Elemental Swarm.
- Note that Animal Domain/Vermin Domain and Greater Spell Focus: Conjuration do not stack to add 2/3 Tiers, if one of Animal Domain OR Vermin Domain AND Greater Spell Focus: Conjuration are present, the summons receive the Spell Focus Bonus as well as the Tier Bonus.
Domain Spell List
- Web(1)
- Poison(2)
- Quillfire(3)
- Infestation of Maggots(4)
- Healing Sting(5)
- Vampiric Touch(6)
- Eyebite(7)
- Creeping Doom(8)
- Web(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
- The summoning spells do not need to be cast from the clerical spellbook in order to be affected by this domain. A summon creature spell cast as another class (if multiclassed) or from an item will summon the more powerful creature for clerics of this domain.