Knowledge Domain: Difference between revisions
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== Domain Spell List == | == Domain Spell List == | ||
* [https://nwn.fandom.com/wiki/Identify Identify(1)] | * [https://nwn.fandom.com/wiki/Identify Identify(1)] | ||
* [https://nwn.fandom.com/wiki/See_invisibility See Invisibility(2)] | |||
* [https://nwn.fandom.com/wiki/Clairaudience/clairvoyance Clairaudience / Clairvoyance(3)]] | * [https://nwn.fandom.com/wiki/Clairaudience/clairvoyance Clairaudience / Clairvoyance(3)]] | ||
* [https://nwn.fandom.com/wiki/True_seeing_(spell) True Seeing(4)] | * [https://nwn.fandom.com/wiki/True_seeing_(spell) True Seeing(4)] | ||
* [https://nwn.fandom.com/wiki/Legend_lore Legend Lore(5)] | |||
* [https://nwn.fandom.com/wiki/Feeblemind Feeblemind(6)] | * [https://nwn.fandom.com/wiki/Feeblemind Feeblemind(6)] | ||
* [https://nwn.fandom.com/wiki/Power_word,_stun Power Word: Stun(7)] | * [https://nwn.fandom.com/wiki/Power_word,_stun Power Word: Stun(7)] |
Revision as of 02:28, 31 December 2021
A Cleric with Knowledge Domain is imbued with the insight of all that is, was, or will be.
Domain Special Abilities
Bonus Abilities
- Automatically gains the ability to learn Languages twice as fast and allows above 25% chance of understanding Languages from Lore
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Constructs as if they were Undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
Spell Interactions
- (none)
Domain Spell List
- Identify(1)
- See Invisibility(2)
- Clairaudience / Clairvoyance(3)]
- True Seeing(4)
- Legend Lore(5)
- Feeblemind(6)
- Power Word: Stun(7)
- Premonition(8)
- Power Word: Kill(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.