War Domain: Difference between revisions
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* None | * None | ||
===Power³=== | ===Power³=== | ||
* [[Balagarn's Horn]] once per Minute. | * [[Balagarn's Iron Horn]] once per Minute. | ||
===Spell Interactions=== | ===Spell Interactions=== | ||
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² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ||
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, | ³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 4 Class levels | ||
[[category:cleric domains]] | [[category:cleric domains]] |
Latest revision as of 22:32, 5 February 2025
Domain Description
A character aligned with the War Domain is deeply attuned to the grand game of kings and gods alike.
Domain Bonuses
Abilities
- Martial Proficiency: Proficient with all weapons in the Martial category, though not for the purposes of Weapon of Choice feat prerequisites.
Languages¹
- None
Turn Undead Bonus²
- None
Power³
- Balagarn's Iron Horn once per Minute.
Spell Interactions
- Deafening Clang: Improved damage progression.
Domain Spell List
- Deafening Clang (1)
- Mage Armor (2)
- Divine Power (3)
- Battletide (4)
- Blade Barrier (5)
- Slow (6)
- Aura of Vitality (7)
- War Cry (8)
- Disintegrate (9)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 4 Class levels