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War Domain: Difference between revisions

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Updated War Domain
 
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* None
* None
===Power³===
===Power³===
* None, Base game power was removed in Arelith.
* [[Balagarn's Iron Horn]] once per Minute.
 
===Spell Interactions===
===Spell Interactions===
* [[Deafening Clang]] adds 1 extra sonic damage.
* [[Deafening Clang]]: Improved damage progression.
 
== Domain Spell List ==
== Domain Spell List ==
* [[Deafening Clang]] (1)
* [[Deafening Clang]] (1)
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² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].


³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, but this domain does not have a power.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 4 Class levels
 
[[category:cleric domains]]
[[category:cleric domains]]

Latest revision as of 22:32, 5 February 2025

Domain Description

A character aligned with the War Domain is deeply attuned to the grand game of kings and gods alike.

Domain Bonuses

Abilities

  • Martial Proficiency: Proficient with all weapons in the Martial category, though not for the purposes of Weapon of Choice feat prerequisites.

Languages¹

  • None

Turn Undead Bonus²

  • None

Power³

Spell Interactions

Domain Spell List

Notes

¹ If the domain gives a Bonus language, it requires 6 Class levels.

² Turn Undead has been extensively customized on Arelith. Read more here.

³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 4 Class levels