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- ...n Class Feats|Paladin Class]], [[:Category:Vigilante Class Feats|Vigilante Class]] | Automatically granted by = [[Blackguard]] 9, [[Cavalier]] 9, [[Liberator]] 9, [[Paladin]] 9, [[Vigilante]] 9 ...512 bytes (52 words) - 23:43, 18 January 2023
- ...n Class Feats|Paladin Class]], [[:Category:Vigilante Class Feats|Vigilante Class]] | Automatically granted by = [[Blackguard]] 2 (5, 8), [[Cavalier]] 2 (5, 8), [[Liberator]] 2 (5, 8), [[Paladin]] 2 (5, 8), [[Vigilante]] 2 ( ...788 bytes (93 words) - 00:54, 19 January 2023
- ...Class Feats|Liberator Class]], [[:Category:Vigilante Class Feats|Vigilante Class]] ...s, Weapon Masters, and Arcane Archers can take Brawler/Pugilist as general feats. ...883 bytes (105 words) - 23:04, 7 April 2025
- ...Class Feats|Liberator Class]], [[:Category:Vigilante Class Feats|Vigilante Class]] ...s, Weapon Masters, and Arcane Archers can take Brawler/Pugilist as general feats. ...945 bytes (120 words) - 23:04, 7 April 2025
- ...s]], [[:Category:Zhentarim Fear Speaker Class Feats|Zhentarim Fear Speaker Class]] | Specifics = The character gains a +2 bonus to armor class. The bonus stacks with and does not interfere with other armor classes. The ...2 KB (231 words) - 22:57, 24 July 2024
- <span class="plainlinks" style="font-size: small;"><center>( [[{{ucfirst:{{PAGENAME}}}} <noinclude>[[Category:Feats]] ...2 KB (229 words) - 22:53, 24 July 2024
- <span class="plainlinks" style="font-size: small;"><center>( [[{{ucfirst:{{PAGENAME}}}} <noinclude>[[Category:Feats]] ...1 KB (140 words) - 20:03, 10 January 2023
- <span class="plainlinks" style="font-size: small;"><center>( [[{{ucfirst:{{PAGENAME}}}} <noinclude>[[Category:Feats]] ...1 KB (140 words) - 20:00, 10 January 2023
- <span class="plainlinks" style="font-size: small;"><center>( [[{{ucfirst:{{PAGENAME}}}} <noinclude>[[Category:Feats]] ...1 KB (147 words) - 17:35, 2 January 2023
- <span class="plainlinks" style="font-size: small;"><center>( [[{{ucfirst:{{PAGENAME}}}} <noinclude>[[Category:Feats]] ...1 KB (147 words) - 17:35, 2 January 2023
- ...[[:Category:General Feats|General]], [[:Category:Knight Class Feats|Knight Class]] | Required for = [[Mounted Archery]], [[Cavalier]] ...539 bytes (66 words) - 00:13, 22 May 2025
- | Type of feat = [[:Category:Cavalier Feats|Cavalier Class]] | Automatically granted by = [[Cavalier]] 3 ...1 KB (200 words) - 22:06, 24 April 2025
- | Type of feat = [[:Category:Cavalier Feats|Cavalier Class]] | Automatically granted by = [[Cavalier]] 3, [[Knight]] 5 ...1 KB (212 words) - 21:47, 24 April 2025
- '''Cavalier''' is a custom prestige class available on Arelith. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. ...10 KB (1,341 words) - 21:00, 20 February 2025
- ...specifically as some of the builds still refer to the old weapon specific feats. E.g. Weapon Focus: Scimitar would be replaced with Weapon Focus (one-hand : Class 1, Class 2, Class 3 are ordered by majority level, alphabetical when equivalent. ...31 KB (4,453 words) - 00:47, 25 July 2024
- [[Image:ClassActions.jpg|left|thumb|Ride options show up in the Class section of the radial menu, when right clicking on a horse.]] To begin the process, right-click on a horse and select Ride options in the Class section. To mount, choose "Individual Mount" and your character will attem ...7 KB (1,076 words) - 00:20, 22 May 2025
- ...se of whips it does not qualify for any selection of Proficiency dependant feats/skills. ...races. Base damage: 1d10 Piercing, Critical threat: 20x3, Exotic, Monk or Cavalier proficiency, Weapon Focus Group: Polearm. ...38 KB (5,204 words) - 18:12, 20 June 2025
- Now a cross class skill for everyone. A successful empathy check can turn animals into henchm ...has a total appraise score of 68. 30 are Hard points, 28 are Soft, 0 from Feats and has 10 Intelligence. ...15 KB (2,357 words) - 05:43, 27 May 2025
- ...rst parts of themselves to gain access to this power. This is not a heroic class, and it is not morally neutral. A Harbinger's progression is directly tied The core gameplay revolves around the use of the class core ability [[#Dark Claim|Dark Claim]] (an Arelith custom [[Curses|Standar ...34 KB (4,741 words) - 18:31, 23 June 2025
- ...'''Feats''' that work differently than in Vanilla NWN. Note that disabled feats are disabled only for PCs. Some NPCs that characters encounter on Arelith c == Disabled & Obsolete Feats == ...33 KB (5,132 words) - 18:11, 10 June 2025