ECL: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Effective Character Level (ECL) | The Effective Character Level (ECL) modifier adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]], [[Award|ECL Awards]] and [[Role Play Bonus]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15. | ||
Line 8: | Line 8: | ||
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br> | A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br> | ||
An ECL may be lower than the HD of the character, resulting in bonus experience. | |||
ECL does not effect XP gains from [[Role_Play_Bonus | roleplay bonus]]. | ECL does not effect XP gains from [[Role_Play_Bonus | roleplay bonus]]. |
Latest revision as of 12:33, 17 October 2024
The Effective Character Level (ECL) modifier adjust a character's level for the purpose of experience gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from gifts, subrace bonuses, ECL Awards and Role Play Bonus.
If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.
ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP
Example:
A level 15 character receives 20xp for killing a NPC.
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP
An ECL may be lower than the HD of the character, resulting in bonus experience.
ECL does not effect XP gains from roleplay bonus.