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Effective Character Level (ECL) penalties adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]] and [[ | Effective Character Level (ECL) penalties adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]] and [[Role Play Bonus]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15. | ||
Revision as of 12:24, 17 October 2024
Effective Character Level (ECL) penalties adjust a character's level for the purpose of experience gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from gifts, subrace bonuses and Role Play Bonus.
If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.
ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP
Example:
A level 15 character receives 20xp for killing a NPC.
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP
ECL does not effect XP gains from roleplay bonus.