Forge Domain: Difference between revisions
Appearance
→Activation Abilities: added domain power level requirement |
→Domain Spell List: swapped external spell links for internal spell links |
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== Domain Spell List == | == Domain Spell List == | ||
* [ | * [[Deafening Clang]] (1) | ||
* [ | * [[Shelgarn's Persistent Blade]] (2) | ||
* [ | * [[Hammer of the Gods]] (3) | ||
* [ | * [[Stoneskin]] (4) | ||
* [ | * [[Flame Shield]] (5) | ||
* [ | * [[Mordenkainen's Sword]] (6) | ||
* [ | * [[Great Thunderclap]] (7) | ||
* [ | * [[Inferno]] (8) | ||
* [ | * [[Black Blade Of Disaster]] (9) | ||
==Notes== | ==Notes== |
Revision as of 11:16, 21 July 2022
A Cleric with Forge Domain is imbued with knowledge of craft and creation.
Domain Special Abilities
Bonus Abilities
- Automatically gains Weapon Proficiency (Hammer)
- Increases Dweomercraft Tier by 1 (still follows Dweomercraft level gates).
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Constructs as if they were Undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
- Domain Power: Cast Deafening Clang once per round (Requires: Level 2 Cleric).
Spell Interactions
- Deafening Clang adds bonus magic damage vs. Constructs equivalent to the sonic damage povided by the spell.
Domain Spell List
- Deafening Clang (1)
- Shelgarn's Persistent Blade (2)
- Hammer of the Gods (3)
- Stoneskin (4)
- Flame Shield (5)
- Mordenkainen's Sword (6)
- Great Thunderclap (7)
- Inferno (8)
- Black Blade Of Disaster (9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.