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Protection Domain: Difference between revisions

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* Able to Turn [https://nwn.fandom.com/wiki/Outsiders Outsiders] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Outsiders Outsiders] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* <s>Divine protection - The [[Cleric]] is able to cast an improved form of [https://nwn.fandom.com/wiki/Sanctuary sanctuary] that sets the save [https://nwn.fandom.com/wiki/Difficulty_class DC] at 10 + charisma modifier + [https://nwn.fandom.com/wiki/Class_level clerical level]. The effect has a duration of 5 rounds + charisma modifier.</s>
* <s>Divine protection - The [[Cleric]] is able to cast an improved form of [https://nwn.fandom.com/wiki/Sanctuary sanctuary] that sets the save [https://nwn.fandom.com/wiki/Difficulty_class DC] at 10 + charisma modifier + [https://nwn.fandom.com/wiki/Class_level clerical level]. The effect has a duration of 5 rounds + charisma modifier.</s>
* Domain Power: Gives both target and self 50% phys DI for 1 round and applies [[Knight#Knightly_Traditions|Heroic Shield]] (only the guard portion of the ability, none of the bonuses requiring [[Knight]] levels, to the target.
* Domain Power: Gives both target and self 50% phys DI for 1 round and applies [[Knight#Knightly_Traditions|Heroic Shield]]; Only the guard portion of the ability, none of the bonuses requiring [[Knight]] levels, to the target.


===Spell Interactions===
===Spell Interactions===

Revision as of 00:55, 19 July 2022

A Cleric with Protection Domain is learned in the ways of watchers and guardians.



Domain Special Abilities

Bonus Abilities

  • Other creatures can only benefit from Lifeline once per rest. Note that this is the creature's rest, not the Cleric's.
  • The Cleric cannot use Lifeline on themselves.
  • This ability only works with other Player Characters; NOT with summons, companions, mobs or NPCs of any sort.

Activation Abilities

  • Able to Turn Undead. (See Turn Undead)
  • Able to Turn Outsiders as if they were Undead. (See Turn Undead)
  • Divine protection - The Cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 5 rounds + charisma modifier.
  • Domain Power: Gives both target and self 50% phys DI for 1 round and applies Heroic Shield; Only the guard portion of the ability, none of the bonuses requiring Knight levels, to the target.

Spell Interactions

Domain Spell List

Notes

  • Divine Protection can be used once per day.
  • Greater Sanctuary and Divine Protection now share the same cooldown. Using one will disable the usage of the other for 4 minutes
  • Turn Undead has been extensively customized on Arelith. Read more here.