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Healing Domain: Difference between revisions

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===Passive Abilities===
===Passive Abilities===
* Soon<sup>'''TM'''</sup>
* Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 2 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
:*Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.


===Activation Abilities===
===Activation Abilities===

Revision as of 13:20, 8 January 2022

A Cleric with Healing Domain is bound to the concept of convalescence and respite.



Domain Special Abilities

Passive Abilities

  • Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 2 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
  • Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.

Activation Abilities

Spell Interactions

  • Empower Healing1 - The following healing spells are cast as if with the empower spell feat:

Domain Spell List

Notes

  • 1The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes drinking curative potions except heal potions.
  • Clerics with the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.
  • A Cleric with this domain who casts a maximized cure spell will have the spell effects maximized before this domain empowers them.
  • Turn Undead has been extensively customized on Arelith. Read more here.