Forge Domain: Difference between revisions
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===Bonus Abilities=== | ===Bonus Abilities=== | ||
* Automatically gains [[Feat_changes#Modified_Feats|Weapon Proficiency (Hammer)]] | * Automatically gains [[Feat_changes#Modified_Feats|Weapon Proficiency (Hammer)]] | ||
* Increases [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] Tier by 1 (still follows [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] level gates). | |||
===Activation Abilities=== | ===Activation Abilities=== |
Revision as of 13:11, 8 January 2022
A Cleric with Forge Domain is imbued with knowledge of craft and creation.
Domain Special Abilities
Bonus Abilities
- Automatically gains Weapon Proficiency (Hammer)
- Increases Dweomercraft Tier by 1 (still follows Dweomercraft level gates).
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Constructs as if they were Undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
Spell Interactions
- Deafening Clang adds bonus magic damage vs. Constructs equivalent to the sonic damage povided by the spell.
Domain Spell List
- Deafening Clang(1)
- Shelgarn's Persistent Blade(2)
- Hammer of the Gods(3)
- Stoneskin(4)
- Flame Shield(5)
- Mordenkainen's Sword(6)
- Great Thunderclap(7)
- Inferno(8)
- Black Blade Of Disaster(9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.