Healing Domain: Difference between revisions
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== Domain Spell List == | == Domain Spell List == | ||
* [https://nwn.fandom.com/wiki/Cure_moderate_wounds Cure Moderate Wounds(1)] | |||
* [https://nwn.fandom.com/wiki/Cure_serious_wounds Cure Serious Wounds(2)] | |||
* [https://nwn.fandom.com/wiki/Healing_circle Healing Circle(3)] | * [https://nwn.fandom.com/wiki/Healing_circle Healing Circle(3)] | ||
* [https://nwn.fandom.com/wiki/Monstrous_regeneration Monstrous Regeneration(4)] | * [https://nwn.fandom.com/wiki/Monstrous_regeneration Monstrous Regeneration(4)] | ||
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* [https://nwn.fandom.com/wiki/Regenerate_(spell) Regeneration(6)] | * [https://nwn.fandom.com/wiki/Regenerate_(spell) Regeneration(6)] | ||
* [https://nwn.fandom.com/wiki/Mass_heal Mass Heal(7)] | * [https://nwn.fandom.com/wiki/Mass_heal Mass Heal(7)] | ||
* [https://nwn.fandom.com/wiki/Regenerate_(spell) Regeneration(8)] | |||
== Notes == | == Notes == |
Revision as of 02:25, 31 December 2021
A Cleric with Healing Domain is bound to the concept of convalescence and respite.
Domain Special Abilities
Passive Abilities
- SoonTM
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
Spell Interactions
- Empower Healing1 - The following healing spells are cast as if with the empower spell feat:
Domain Spell List
- Cure Moderate Wounds(1)
- Cure Serious Wounds(2)
- Healing Circle(3)
- Monstrous Regeneration(4)
- Heal(5)
- Regeneration(6)
- Mass Heal(7)
- Regeneration(8)
Notes
- 1The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes drinking curative potions except heal potions.
- Clerics with the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.
- A Cleric with this domain who casts a maximized cure spell will have the spell effects maximized before this domain empowers them.
- Turn Undead has been extensively customized on Arelith. Read more here.