Trickery Domain: Difference between revisions
Appearance
→Activation Abilities: removed divine trickery |
|||
Line 29: | Line 29: | ||
== Notes == | == Notes == | ||
* ''Divine Trickery'' can be used once per day. | * <s>''Divine Trickery'' can be used once per day.</s> | ||
* [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | * [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ||
[[category:cleric domains]] | [[category:cleric domains]] |
Revision as of 03:37, 22 September 2021
A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.
Domain Special Abilities
Bonus Abilities
- (none)
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and sleight of hand checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Spell Interactions
- (none)
Domain Spell List
- Camouflage(1)
- Invisibility(2)
- Invisibility Sphere(3)
- Displacement(4)
- Improved Invisibility(5)
- Confusion(6)
- Sleep(7)
- Mass Blindness / Deafness(8)
- Otto's Irresistible Dance(9)
Notes
Divine Trickery can be used once per day.- Turn Undead has been extensively customized on Arelith. Read more here.