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Knowledge Domain: Difference between revisions

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== Domain Special Abilities ==
== Domain Special Abilities ==


===Active Abilities===
===Bonus Abilities===
* Automatically gains [[Animal_language]] at 6th [[Cleric]] level the ability to Learn languages twice as fast and allows above 25% chance of understanding language from Lore
 
===Activation Abilities===
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Construct Constructs] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Construct Constructs] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
** Deals Magic damage to target if it cannot be Commanded
** Deals Magic damage to target if it cannot be Commanded
===Passive Abilities===
* (none)


===Spell Interactions===
===Spell Interactions===

Revision as of 12:05, 12 August 2021

A Cleric with Knowledge Domain is imbued with the insight of all that is, was, or will be.



Domain Special Abilities

Bonus Abilities

  • Automatically gains Animal_language at 6th Cleric level the ability to Learn languages twice as fast and allows above 25% chance of understanding language from Lore

Activation Abilities

Spell Interactions

  • (none)

Domain Spell List

Notes