Healing Domain: Difference between revisions
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== Domain | == Domain Special Abilities == | ||
===Active Abilities=== | |||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
===Passive Abilities=== | |||
* (none) | |||
===Spell Interactions=== | |||
* Empower Healing<sup>1</sup> - The following healing spells are cast as if with the [https://nwn.fandom.com/wiki/Empower_spell empower spell] feat: | * Empower Healing<sup>1</sup> - The following healing spells are cast as if with the [https://nwn.fandom.com/wiki/Empower_spell empower spell] feat: | ||
:* [https://nwn.fandom.com/wiki/Cure_minor_wounds Cure Minor Wounds] | :* [https://nwn.fandom.com/wiki/Cure_minor_wounds Cure Minor Wounds] |
Revision as of 12:40, 25 July 2021
A Cleric with Healing Domain is bound to the concept of convalescence and respite.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- Empower Healing1 - The following healing spells are cast as if with the empower spell feat:
Domain Spell List
Notes
- 1The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes drinking curative potions except heal potions.
- Clerics with the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.
- A Cleric with this domain who casts a maximized cure spell will have the spell effects maximized before this domain empowers them.
- Turn Undead has been extensively customized on Arelith. Read more here.