Shadow Mage: Difference between revisions
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===General information=== | ===General information=== | ||
Many of the terms used when talking about "shadow" and "magic" tend to overstep their bounds. This happens because many arts and forms of power come from sources that are related in abstract ways. | |||
Despite appearances, a Shadow Mage does not draw power from shadows, or even directly from the Plane of Shadow. In contrast to conventional mages, Shadow Mages use a mirrored variant of the Weave that is strictly controlled by [[Shar]], the Mistress of the Night. They must usually petition and bargain to even achieve access to the Shadow Weave. | |||
Revision as of 11:18, 8 March 2018
NWN Requirement
Class: Wizard or Sorcerer. Specialist Evoker Wizards cannot become Shadow Mages.
General information
Many of the terms used when talking about "shadow" and "magic" tend to overstep their bounds. This happens because many arts and forms of power come from sources that are related in abstract ways.
Despite appearances, a Shadow Mage does not draw power from shadows, or even directly from the Plane of Shadow. In contrast to conventional mages, Shadow Mages use a mirrored variant of the Weave that is strictly controlled by Shar, the Mistress of the Night. They must usually petition and bargain to even achieve access to the Shadow Weave.
Mechanical Information
Shadow (Weave) Mage is a path for Wizard and Sorcerer characters.
Restrictions
A Shadow Mage uses the Shadow Weave to power their spells. This means:
- They cannot cast any Evocation spell and Evocation epic spells. However, they can cast Darkness.
- They cannot become Wild Mages (or take any other wizard/sorcerer subclass), and are not affected by Wild Magic zones.
- They cannot cast arcane spells if their deity is not Shar.
Bonuses
- May take levels in Shadowdancer without meeting the usual skill and feat requirements. Instead of gaining Sneak Attack from their shadow, Shadow Mages get +1 caster level per Shadowdancer level.
- Shadow Mages get +2 DC on all Illusion, Enchantment and Necromancy spells.
- At Wizard level 20, they are granted the Hide in Plain Sight feat.