Class Spell Changes: Difference between revisions
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===Epic spells=== | ===Epic spells=== | ||
:'''Dragon knight''': Power increases with each Duration reduced to 2 Round / Level. Characters with [[Pale master]] levels can summon a dracolich. | :'''Dragon knight''': Power increases with each Conjuration foci. Duration reduced to 2 Round / Level. Characters with [[Pale master]] levels can summon a dracolich. | ||
:'''Greater Ruin''': Damage increased to 45d6 + 10 damage. Has no saving throw. Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting. | :'''Greater Ruin''': Damage increased to 45d6 + 10 damage. Has no saving throw. Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting. | ||
:'''Hellball''': Damage type changed to Divine, Magical, Negative and Positive. Has no saving throw. Will not damage the environment (placeables, etc). Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting. | :'''Hellball''': Damage type changed to Divine, Magical, Negative and Positive. Has no saving throw. Will not damage the environment (placeables, etc). Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting. |
Revision as of 19:32, 25 August 2017
Spell changes organized by class.
- Also, check the notes on the Persistent Area spell changes, Summoning and undead changes, and the spell focus changes.
Mage
Sorcerer, Wizard, and all their subclasses.
Cantrips
- Daze: Works against any creature with hit dice less than or equal to the caster's class level.
First Circle
- Burning Hands Damage increased to d6. No longer harms allies.
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Shield: Protects against Lesser Missile Storm with Spell Focus: Abjuration, and Greater Missile Storm with Greater Spell Focus: Abjuration.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Cloud of Bewilderment: Affected by Persistent Area spell changes.
- Continual Flame: Lasts 24 hours.
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Death Armor: Replaces any other "backlash" armor spell.
- Flame Weapon: Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
- Invisibility: Lasts Rounds/level.
- Knock: Cannot open doors, only containers.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
- Web: Affected by Persistent Area spell changes. No spell resistance check.
Third Circle
- Clarity: Has 12 rounds of cooldown. The CD starts the moment you are affected by the spell, not when casting it.
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Find Traps: Reveals traps, does not disarm them.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
- Gust of Winds: Opens doors.
- Invisibility Sphere: Lasts Rounds/level
- Keen Edge: Replaces other weapon buff spells, does not work with enchanted weapons.
- Magic Circle Against Alignment: Grants +4 Deflection and +10 will against spells, against the chosen alignment.
- Stinking Cloud: Affected by Persistent Area spells changes. Has no spell resistance check.
Fourth Circle
- Elemental Shield: Replaces any other "backlash" armor spell.
- Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
- Phantasmal Killer: Fears target for Rounds/level on failed will save. A target that fails their fortitude save still dies.
- Summon Shadow: Gains +1 AB, +1 AC, and +12 hit points per Illusion Focus.
- Shadow Conjuration: Mage armor: Does not stack with itself or other mage armors.
- Shadow Conjuration: Changed school to Illusion.
- Wall of Fire: Damage increased to 2d6 + 1 per caster level, with no saving throw. Deals double damage to undead.
Fifth Circle
- Animate Dead: Is affected by the Undead Summoning changes.
- Ball Lightning: Behaves exactly as Arelith's Firebrand.
- Bigby's Interposing Hand:: Has a reflex save.
- Cloudkill: Affected by Persistent Area spell changes. Has no spell resistance check. Deals 1d4+1 CON damage per round to all creatures in the area of effect (fortitude save for half).
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
- Greater Shadow Conjuration: Changed School to Illusion.
- Lesser Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Mestil's Acid Sheath: Replaces any other "backlash" armor spell.
- Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
Sixth Circle
- Acid Fog: Affected by Persistent Area spell changes. Applies a 75% movement speed penalty with no save and -2 to AB and damage rolls for all creatures within the area of effect. Has no spell resistance check.
- Bigby's Forceful Hand: Has a reflex save.
- Flesh to Stone: Duration changed to Turns/2 Levels.
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Isaac's Greater Missile Storm: Cannot strike one target with more than ten missiles. This limits it to only producing ten missiles if only one viable target is present upon casting.
- Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Shades: Changed school to Illusion.
- True Seeing: Duration changed to Rounds/level.
Seventh Circle
- Banishment: Also blocks all new summoning in the area for 60 seconds.
- Bigby's Grasping Hand: Has a reflex save.
- Mordenkainen's Sword: Duration increased to Turns/level.
- Prismatic Spray: Wild mages roll twice for the effect table.
Eighth Circle
- Blackstaff: Also works with magic staves and dire maces. Works with magic weapons and stacks with other weapon buff spells.
- Create Undead: Is affected by the Undead Summoning changes.
- Greater Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
- Incendiary Cloud: Affected by Persistent Area spell changes. Damage increased to 4d6 + 1d6 per 2 levels (reflex save for half damage), and creatures within the area of effect are blinded (no save)
Ninth Circle
- Bigby's Crushing Hand: Has a reflex save.
- Black Blade of Disaster: Slightly rebalanced and empowered. Has permanent haste.
- Gate: May summon a Good, Neutral or Evil creature.
- Meteor Swarm:Damage increased to d8, max die increased to 30d8 at caster level 30. Does not affect allies.
- Mordenkainen's Disjunction: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Timestop: Only affects the area in which it is cast. Also has a cooldown timer 240 seconds.
- Weird: Fears targets for Rounds/level on a failed will save. Targets that fail their fortitude saves still die.
Epic spells
- Dragon knight: Power increases with each Conjuration foci. Duration is random between 30 to 70 turns. Good-aligned characters summon a silver dragon, neutral a prismatic, evil a red dragon. Characters with Pale master levels summon a dracolich.
- Greater ruin: Power is increased with Epic Evocation Focus.
- Hellball: Power is increased with Epic Evocation Focus.
- Mummy dust: Enables last undead summoning tier. Works as any other undead summoning spell.
Cleric
Without counting domain spells
Cantrips
No changes
First Circle
- Bless: Changed to Rounds/level. For Healers it lasts Turns/level.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Find Traps: Reveals traps, does not disarm them.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Third Circle
- Animate Dead: Is affected by the Undead Summoning changes.
- Clarity: Has 12 rounds of cooldown. The CD starts the moment you are affected by the spell, not when casting it.
- Continual Flame: Lasts 24 hours.
- Darkfire: Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Magic Circle Against Alignment: Grants +4 Deflection and +10 will against spells, against the chosen alignment.
Fourth Circle
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Freedom of Movement: Can be removed with spell breaches.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Fifth Circle
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
- True Seeing: Duration changed to Rounds/level.
Sixth Circle
- Banishment: Also blocks all new summoning in the area for 60 seconds.
- Create Undead: Is affected by the Undead Summoning changes.
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
- Harm: Deals 10 points of damage per caster level.
- Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
Seventh Circle
- Greater Restoration: Has 240 seconds of cooldown timer before it can be casted again.
- Regenerate: Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
Eighth Circle
- Create Greater Undead: Is affected by the Undead Summoning changes.
- Earthquake: Damage increased to d6 bludgeoning, max die increased to 30d6 at caster level 30. Characters that fail the reflex save will be knocked down for 3 seconds.
- Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.
- Sunbeam: Damage capped at 10d6. Triggers Inferno spell on failed save.
Ninth Circle
- Gate: May summon a Good, Neutral or Evil creature.
- Implosion: Removed the +3 bonus to the difficulty check.
Epic spells
- Dragon knight: Power increases with each Conjuration foci. Duration reduced to 2 Round / Level. Characters with Pale master levels can summon a dracolich.
- Greater Ruin: Damage increased to 45d6 + 10 damage. Has no saving throw. Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
- Hellball: Damage type changed to Divine, Magical, Negative and Positive. Has no saving throw. Will not damage the environment (placeables, etc). Casters without Epic Evocation Focus will take 30d6 as backlash damage when casting.
- Mummy Dust: Having this feat will grant access to the strongest variants of undead as per the undead summoning changes.
Druid
Only balance-friendly spells here.
Cantrips
No changes.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Entangle: Affected by Persistent Area spells changes. Has no spell resistance check.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Third Circle
- Call Lightning: Damage dice are upgraded from d6s to d10s when the spell is cast outside during rain or thunderstorm.
- Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
- Healing Sting: Damage increases by 1d6+1/2 CL. Caps at 10d6+10. Has no saving throw. If the target dies, the caster receives the excess of healing as temporary HP over the maximum by hour/2 CL.
- Spike Growth: Damage increased to d4/level. Affected by Persistent Area spells changes.
Fourth Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Freedom of Movement: Can be removed with spell breaches.
Fifth Circle
- Awaken: Also grants +1 deflection AC/3 levels.
- Inferno: Damage dice changes to d6/3 levels if the caster has Greater Transmutation Focus.
- Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
- Vine Mine: Camouflage: Grants Hide in Plain Sight to all allies while they remain within the area of effect.
- Vine Mine: Entangle: Affected by Persistent Area spells changes. Has no spell resistance check.
Sixth Circle
- Drown: Also deals 2d10+5 damage, even on failed save.
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Regenerate: Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
- Stonehold: Affected by Persistent Area spells changes.
Seventh Circle
- Aura of Vitality: Duration increased to 3 rounds/level with Greater Transmutation Focus. With Epic Transmutation, duration increases to turns/level.
- Creeping Doom: Now correctly increases by 1d6 for every round there is a creature taking damage in the AoE.
- Harm: Deals 10 points of damage per caster level.
- Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
- True Seeing: Duration changed to Rounds/level.
Eighth Circle
- Bombardment: Added reflex save against Knockdown (1 round). Does not bypass SR. Party-friendly.
- Nature's Balance: Also applies Lesser Spell Breach. With Greater and Epic Transmutation focus, the area of effect and power of the Breach increases.
- Sunbeam: Damage capped at 10d6. Triggers Inferno spell on failed save.
Ninth Circle
- Earthquake: Damage increased to d6 bludgeoning, max die increased to 30d6 at caster level 30. Characters that fail the reflex save will be knocked down for 3 seconds.
- Elemental Swarm:Summons four elementals at the same time, instead one of them in sequence, each of a different element. Cannot be altered with -stream.
- Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.
Epic spells
- Dragon knight: Power increases with each Conjuration foci. Duration is random between 30 to 70 turns. Good-aligned characters summon a silver dragon, neutral a prismatic, evil a red dragon. Characters with Pale master levels summon a dracolich.
- Greater ruin: Power is increased with Epic Evocation Focus.
- Hellball: Power is increased with Epic Evocation Focus.
Bard
Includes the Warlock.
Cantrips
- Daze: Works against any creature with hit dice less than or equal to the caster's class level.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to VI): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Clarity: Has 12 rounds of cooldown. The CD starts the moment you are affected by the spell, not when casting it.
- Cloud of Bewilderment: Affected by Persistent Area spell changes.
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Invisibility: Lasts Rounds/level.
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Find Traps: Reveals traps, does not disarm them.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
- Gust of Winds: Opens doors.
- Invisibility Sphere: Lasts Rounds/level
- Keen Edge: Replaces other weapon buff spells, does not work with enchanted weapons.
- Magic Circle Against Alignment: Grants +4 Deflection and +10 will against spells, against the chosen alignment.
- Wounding Whispers: Replaces any other "backlash" armor spell. Can be removed with spell breaches.
Fourth Circle
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
- Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
Fifth Circle
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
Sixth Circle
- Dirge: The effect does not disappear when one leaves the aura, but instead lasts rounds/level.
Ranger
Also balance-friendly.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Entangle: Affected by Persistent Area spells changes. Has no spell resistance check.
- Summon Creature I (to IV): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
Third Circle
- Blade Thirst: Duration increased to 1 Turn / Level. Enhancement Bonus has been changed to 2 + 1 / 5 levels beyond the 11th (i.e. +2 at level 11, +3 at level 16, +4 at level 21, +5 at level 26). Additionally, the enchanted weapon gains an equivalent amount of Vampiric Regeneration. Can be applied to magic/enchanted weapons.
- Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
Fourth Circle
- Freedom of Movement: Can be removed with spell breaches.
Paladin
<Witty remark pending>
First Circle
- Bless: Changed to Rounds/level.
- Bless Weapon: Can be applied to magic/enchanted weapons.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
Second Circle
No changes
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
- Magic Circle Against Alignment: Grants +4 Deflection and +10 will against spells, against the chosen alignment.
Fourth Circle
- Freedom of Movement: Can be removed with spell breaches.
- Holy Sword: Replaces other weapon buff spells, does not work with enchanted weapons.