Forge Domain: Difference between revisions
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* Automatically gains [[Feat_changes#Modified_Feats|Weapon Proficiency (Hammer)]] | * Automatically gains [[Feat_changes#Modified_Feats|Weapon Proficiency (Hammer)]] | ||
* Increases [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] Tier by 1 (still follows [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] level gates). | * Increases [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] Tier by 1 (still follows [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] level gates). | ||
* +10 max crafting points | |||
===Activation Abilities=== | ===Activation Abilities=== |
Revision as of 13:54, 21 July 2022
A Cleric with Forge Domain is imbued with knowledge of craft and creation.
Domain Special Abilities
Bonus Abilities
- Automatically gains Weapon Proficiency (Hammer)
- Increases Dweomercraft Tier by 1 (still follows Dweomercraft level gates).
- +10 max crafting points
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Constructs as if they were Undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
- Domain Power: Cast Deafening Clang once per round (Requires: Level 2 Cleric).
Spell Interactions
- Deafening Clang adds bonus magic damage vs. Constructs equivalent to the sonic damage povided by the spell.
Domain Spell List
- Deafening Clang (1)
- Shelgarn's Persistent Blade (2)
- Hammer of the Gods (3)
- Stoneskin (4)
- Flame Shield (5)
- Mordenkainen's Sword (6)
- Great Thunderclap (7)
- Inferno (8)
- Black Blade of Disaster (9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.