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Trickery Domain: Difference between revisions

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updated with latest domain changes
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Activation Abilities: removed divine trickery
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===Activation Abilities===
===Activation Abilities===
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Divine Trickery - Bonus to hide, [[Skill_changes#Modified_Skills|leadership]], search, disable trap, move silently, open lock, and [[Skill_changes#Modified_Skills|sleight of hand]] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier.
* <s>Divine Trickery - Bonus to hide, [[Skill_changes#Modified_Skills|leadership]], search, disable trap, move silently, open lock, and [[Skill_changes#Modified_Skills|sleight of hand]] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier.</s>


===Spell Interactions===
===Spell Interactions===

Revision as of 10:10, 16 August 2021

A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.



Domain Special Abilities

Bonus Abilities

  • (none)

Activation Abilities

Spell Interactions

  • (none)

Domain Spell List

Notes

  • Divine Trickery can be used once per day.
  • Turn Undead has been extensively customized on Arelith. Read more here.