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Trickery Domain: Difference between revisions

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A [[Cleric]] with [[Trickery Domain]] is given insight into obfuscation and the way of scamps.
A [[Cleric]] with [[Trickery Domain]] is given insight into obfuscation and the way of scamps.
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== Domain Special Abilities ==
== Domain Special Abilities ==


===Active Abilities===
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Divine Trickery - Bonus to hide, [[Skill_changes#Modified_Skills|leadership]], search, disable trap, move silently, open lock, and [[Skill_changes#Modified_Skills|sleight of hand]] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier.
* Divine Trickery - Bonus to hide, [[Skill_changes#Modified_Skills|leadership]], search, disable trap, move silently, open lock, and [[Skill_changes#Modified_Skills|sleight of hand]] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier.
===Passive Abilities===
* (none)
===Spell Interactions===


== Domain Spell List ==
== Domain Spell List ==

Revision as of 13:16, 25 July 2021

A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.



Domain Special Abilities

Active Abilities

Passive Abilities

  • (none)

Spell Interactions

Domain Spell List

Notes

  • Divine Trickery can be used once per day.
  • Turn Undead has been extensively customized on Arelith. Read more here.