Trickery Domain: Difference between revisions
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A [[Cleric]] with [[Trickery Domain]] is given insight into obfuscation and the way of scamps. | A [[Cleric]] with [[Trickery Domain]] is given insight into obfuscation and the way of scamps. | ||
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== Domain Special Abilities == | == Domain Special Abilities == | ||
===Active Abilities=== | |||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
* Divine Trickery - Bonus to hide, [[Skill_changes#Modified_Skills|leadership]], search, disable trap, move silently, open lock, and [[Skill_changes#Modified_Skills|sleight of hand]] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier. | * Divine Trickery - Bonus to hide, [[Skill_changes#Modified_Skills|leadership]], search, disable trap, move silently, open lock, and [[Skill_changes#Modified_Skills|sleight of hand]] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier. | ||
===Passive Abilities=== | |||
* (none) | |||
===Spell Interactions=== | |||
== Domain Spell List == | == Domain Spell List == |
Revision as of 13:16, 25 July 2021
A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and sleight of hand checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Passive Abilities
- (none)
Spell Interactions
Domain Spell List
- Camouflage(1)
- Invisibility(2)
- Invisibility Sphere(3)
- Displacement(4)
- Improved Invisibility(5)
- Confusion(6)
Notes
- Divine Trickery can be used once per day.
- Turn Undead has been extensively customized on Arelith. Read more here.