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|[[File:HeaderAlchemy200.png]] <br> An alchemy workstation <br><br>
|[[File:HeaderAlchemy200.png]] <br> An alchemy workstation <br><br>
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! colspan="2" style="background-color:#dcf5dc" | Part of a series on [[Crafting]]
! colspan="2" style="background-color:#dcf5dc" | [[Crafting]] on Arelith:
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!'''[[Alchemy]]'''
!'''[[Alchemy]]'''

Revision as of 12:14, 5 July 2018

Alchemy

An alchemy workstation

Crafting on Arelith:
Alchemy
Art Crafting
Carpentry
Forging
Herbalism
Tailoring
armor - poison
resources - runes
weapons

Alchemy is a type of Crafting available on Arelith. Alchemists use resources to create a wide variety of products at an alchemy workstation. These workstations can be found in most cities and settlements or can be created with Carpentry.

Alchemists also create materials needed for most other types of crafting.


Book and Writing Supplies

Name ID DC Craft
Points
Value Materials Product
Printing Ink 615 5 1 50 gold 1 Harnak Seeds
1 Rock Chunk (Iron)
1 Printing Ink

Defensive Essence

Name ID DC Craft
Points
Value Materials Product
Essence (5/- Fire Damage Resistance, permanent) 606 20 10 1251 gold 2 Fire opal
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Fire Damage Resistance, permanent)
Essence (5/- Electrical Damage Resistance, permanent) 607 20 8 1201 gold 2 Sapphire
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Electrical Damage Resistance, permanent)
Essence (5/- Divine Damage Resistance, permanent) 608 20 9 1151 gold 2 Ruby
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Divine Damage Resistance, permanent)
Essence (5/- Cold Damage Resistance, permanent) 609 20 9 1151 gold 2 Diamond
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Cold Damage Resistance, permanent)
Essence (5/- Negative Damage Resistance, permanent) 610 20 10 1251 gold 2 Garnet
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Negative Damage Resistance, permanent)
Essence (5/- Positive Damage Resistance, permanent) 611 20 10 1251 gold 2 Fire agate
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Positive Damage Resistance, permanent)
Essence (5/- Acid Damage Resistance, permanent) 612 20 8 1101 gold 2 Emerald
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Acid Damage Resistance, permanent)
Essence (5/- Sonic Damage Resistance, permanent) 613 20 10 1251 gold 2 Topaz
1 Alchemistic catalyst (Standard)
1 Glass vial
1 Essence (5/- Sonic Damage Resistance, permanent)

Fixture

Name ID DC Craft
Points
Value Materials Product Image
Science Tube
Animates on [Use Object] to show bubbles.
622 21 16 150 gold 1 Mojo
2 Ingot (Steel)
10 Water
8 Glass
5 Alchemistic (618) Spell Components
1 Fixture: Science Tube
Science tube

Science tube with animated bubbles
Ritual Circle (Large) 621 9 1 150 gold 1 Gem Dust (Ruby)
5 Alchemistic (618) Spell Components
2 Blood of a Magic Creature
1 Dragon Blood
1 Fixture: Ritual Circle (Large) A large circle with a rune outline.
Ritual Circle (Small) 620 9 1 150 gold 1 Gem Dust (Ruby)
5 Alchemistic (618) Spell Components
2 Blood of a Magic Creature
1 Dragon's Blood
1 Fixture: Ritual Circle (Small) A small circle with a compact rune pattern.
Crystal Ball 623 21 12 1500 gold 1 Gem Dust (Diamond)
1 Alchemistic catalyst (Greater)
4 Glass
5 Alchemistic (618) Spell Components
1 Ingot (Steel)
1 Fixture: Crystal Ball
Crystal Ball

Golem Parts

Name ID DC Craft
Points
Value Materials Product
Golem Heart 616 24 80 10000 gold 1 Diamond
1 Stone to Flesh
1 Flesh to Stone
1 Ingot (Gold)
1 Golem Heart

Materials

Name ID DC Craft
Points
Value Materials Product
Vial of Preserved Blood 946 2 1 1 gold 1 Alchemistic Catalyst (Lesser)
1 Blood of a Magic Creature
1 Glass Bottle
1 Vial of Preserved Blood
Emulsified Oil 1009 16 20 501 gold 4 Harnak Seeds
2 Charcoal
1 Rock Chunk (Iron)
1 Small Seed Balm
1 Emulsified Oil
Alchemistic Catalyst (Lesser) 561 19 8 1000 gold 1 Blood of a Magic Creature
1 Ingot (Brass)
1 Glass Bottle
1 Alchemistic Catalyst (Lesser)
Spell Component 618 19 8 1000 gold 1 Glass
1 Greenstone
1 Spell Component
Alchemistic Catalyst (Standard) 562 22 40 5000 gold 1 Blood of a Magic Creature
1 Ingot (Silver)
1 Glass bottle
1 Alchemistic Catalyst (Standard)
Alchemistic Catalyst (Greater) 563 24 80 10000 gold 1 Blood of a Magic Creature
1 Ingot (Gold)
1 Glass bottle
1 Alchemistic Catalyst (Greater)
Hardening Finish 1011 25 40 5001 gold 1 Rock Chunk (Arjale)
1 Rock Chunk (Mithril)
1 Hardwood Resins
1 Pine Tar
1 Hardening Finish
Abeyant Template
Base Runic material
952 30 60 7510 gold 1 Euklian Clay
5 Dragon Blood
1 Abeyant Template
Dragon Oil 1015 35 80 10001 gold 1 Dragonhide
5 Flask of Oil
1 Dragon Blood
1 Dragon Oil
Ashwood Stabilizer 1013 35 50 20001 gold 2 Charcoal
1 Rock Chunk (Adamantine)
1 Natural Gums
1 Pine Tar
1 Ashwood Stabilizer

Mundane Consumeables

Name ID DC Craft
Points
Value Materials Product Properties
Dust of Disappearance 843 22 60 5000 gold 10 Cloth (Small)
2 Gem Dust (Aventurine)
2 Gem Dust (Malachite)
2 Gem Dust (Phenalope)
1 Fairy Dust
10 Dust of Disappearance Single Use: Improved Invisibility (7)
Dust of Darkness 981 23 30 7100 gold 1 Flask of Oil
3 Gem Dust (Fluorspar)
3 Gem Dust (Phenalope)
1 Rock Chunk (Zinc)
10 Dust of Darkness
Powderkeg Weight: 30.5 604 24 72 9104 gold 1 Essence(+1d4 Fire Damage, temporary)
2 Hardwood
6 Alchemist's fire
1 Torch
1 Powderkeg Use: Delayed Blast Fireball (13) Single Use
Dust of Appearance 844 15 35 1000 gold 10 Cloth (Small)
2 Coal
2 Gem Dust (Alexandrite)
2 Gem Dust (Fluorspar)
2 Gem Dust (Greenstone)
10 Dust of Appearance Single Use: Invisibility Purge


Essences

Essences are liquids with special magical properties that can be applied on items, especially armors and weapons. There are many types of them prepared by alchemy specialists.

Effects of essences

The protective essences can be applied to armors and any item.

The offensive essences causing a damage are intended for improvement of weapons. Appearance of weapons can be changed with applied essences.

Only a single permanent essence can be applied at a time. When an permanent essence is applied on a weapon then all previous permanent elemental damage will be removed from that weapon (Acid, Cold, Divine, Electrical, Fire, Negative, Positive, and Sonic damage bonuses). This is done to prevent stacking of effects from essences.

  • If you apply a second permanent essence it will replace the effect of the first one, regardless of either essence's power.
  • All other permanent elemental damages present on the weapon will be removed as well, even when not originally added by essence. This can effect especially weapons created with the enchantment basin and some rare items. (Other enchantments such as keen, physical damage, enhancement bonuses and weight reductions are not effected by adding an essence.)
  • Specific elemental Damage vs Race is not wiped out applying an essence.


Temporary essences can be added to weapons with permanent essences. They will not remove the effect of the permanent essence and provide additional damage.


Permanent Essence

Name ID DC Craft
Points
Value Materials Product
Essence (+1d4 Fire Damage, permanent) 580 22 24 3001 gold 2 Fire opal
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Fire Damage, permanent)
Essence (+1d4 Electrical Damage, permanent) 581 22 23 2951 gold 2 Sapphire
1 [Alchemistic catalyst (Standard)]]
1 Glass bottle
1 Essence (+1d4 Electrical Damage, permanent)
Essence (+1d4 Divine Damage, permanent) 582 22 23 2901 gold 2 Ruby
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Divine Damage, permanent)
Essence (+1d4 Cold Damage, permanent) 583 22 23 2901 gold 2 Diamond
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Cold Damage, permanent)
Essence (+1d4 Negative Damage, permanent) 584 22 24 3001 gold 2 Garnet
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Negative Damage, permanent)
Essence (+1d4 Positive Damage, permanent) 585 22 24 3001 gold 2 Fire agate
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Positive Damage, permanent)
Essence (+1d4 Acid Damage, permanent) 586 22 22 2851 gold 2 Emerald
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Acid Damage, permanent)
Essence (+1d4 Sonic Damage, permanent) 587 22 24 3001 gold 2 Topaz
1 Alchemistic catalyst (Standard)
1 Glass bottle
1 Essence (+1d4 Sonic Damage, permanent)
Essence (+4 Fire Damage, permanent) 588 24 64 8001 gold 4 Fire opal
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Fire Damage, permanent)
Essence (+4 Electrical Damage, permanent) 589 24 63 7951 gold 4 Sapphire
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Electrical Damage, permanent)
Essence (+4 Divine Damage, permanent) 590 24 63 7901 gold 4 Ruby
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Divine Damage, permanent)
Essence (+4 Cold Damage, permanent) 591 24 63 7901 gold 4 Diamond
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Cold Damage, permanent)
Essence (+4 Negative Damage, permanent) 592 24 64 8001 gold 4 Garnet
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Negative Damage, permanent)
Essence (+4 Positive Damage, permanent) 593 24 64 8001 gold 4 Fire agate
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Positive Damage, permanent)
Essence (+4 Acid Damage, permanent) 594 24 62 7851 gold 4 Emerald
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Acid Damage, permanent)
Essence (+4 Sonic Damage, permanent) 595 24 64 8001 gold 4 Topaz
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+4 Sonic Damage, permanent)
Essence (+1d6 Fire Damage, permanent) 596 23 40 5001 gold 3 Fire opal
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Fire Damage, permanent)
Essence (+1d6 Electrical Damage, permanent) 597 22 35 4451 gold 3 Sapphire
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Electrical Damage, permanent)
Essence (+1d6 Divine Damage, permanent) 598 22 35 4401 gold 3 Ruby
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Divine Damage, permanent)
Essence (+1d6 Cold Damage, permanent) 599 22 35 4401 gold 3 Diamond
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Cold Damage, permanent)
Essence (+1d6 Negative Damage, permanent) 600 23 40 5001 gold 3 Garnet
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Negative Damage, permanent)
Essence (+1d6 Positive Damage, permanent) 601 23 40 5001 gold 3 Fire agate
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Positive Damage, permanent)
Essence (+1d6 Acid Damage, permanent) 602 22 34 4351 gold 3 Emerald
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Acid Damage, permanent)
Essence (+1d6 Sonic Damage, permanent) 603 23 40 5001 gold 3 Topaz
1 Alchemistic catalyst (Greater)
1 Glass bottle
1 Essence (+1d6 Sonic Damage, permanent)

Temporary Essence

Name ID DC Craft
Points
Value Materials Product
Essence (+1d4 Positive Energy Damage, temporary) 914 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Fire agate
10 Essence (+1d4 Positive Damage, temporary)
Essence (+1d4 Negative Energy Damage, temporary) 915 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Garnet
10 Essence (+1d4 Negative Damage, temporary)
Essence (+1d4 Electrical Energy Damage, temporary) 916 12 23 2960 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Alexandrite
10 Essence (+1d4 Electrical Damage, temporary)
Essence (+1d4 Divine Energy Damage, temporary) 917 12 23 2910 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Aventurine
10 Essence (+1d4 Divine Damage, temporary)
Essence (+1d4 Cold Energy Damage, temporary) 918 12 23 2910 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Phenalope
10 Essence (+1d4 Cold Damage, temporary)
Essence (+1d4 Acid Energy Damage, temporary) 919 12 22 2860 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Malachite
10 Essence (+1d4 Acid Damage, temporary)
Essence (+1d4 Fire Energy Damage, temporary) 920 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Flourspar
10 Essence (+1d4 Fire Damage, temporary)
Essence (+1d4 Sonic Energy Damage, temporary) 921 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Amethyst
10 Essence (+1d4 Sonic Damage, temporary)
Essence (+1d6 Positive Energy Damage, temporary) 930 23 40 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Fire agate
10 Essence (+1d6 Positive Damage, temporary)
Essence (+1d6 Negative Energy Damage, temporary) 931 23 40 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Garnet
10 Essence (+1d6 Negative Damage, temporary)
Essence (+1d6 Electrical Energy Damage, temporary) 932 22 35 4460 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Alexandrite
10 Essence (+1d6 Electrical Damage, temporary)
Essence (+1d6 Divine Energy Damage, temporary) 933 22 35 5010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Aventurine
10 Essence (+1d6 Divine Damage, temporary)
Essence (+1d6 Cold Energy Damage, temporary) 934 22 35 4410 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Phenalope
10 Essence (+1d6 Cold Damage, temporary)
Essence (+1d6 Acid Energy Damage, temporary) 935 22 34 4360 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Malachite
10 Essence (+1d6 Acid Damage, temporary)
Essence (+1d6 Sonic Energy Damage, temporary) 921 12 24 3010 gold 1 Alchemistic catalyst (Lesser)
10 Glass bottle
1 Ingot(Lead)
5 Amethyst
10 Essence (+1d6 Sonic Damage, temporary)

Poison

Name ID DC Craft
Points
Value Materials Product
Poison: Arsenic 798 22 32 4024 gold 1 Glass Vial
4 Coal
2 Rock Chunk (Copper)
2 Rock Chunk (Lead)
2 Rock Chunk (Zinc)
8 Poison: Arsenic

Grenadelike

Name ID DC Craft
Points
Value Materials Product Properties
Choking Powder 996 14 3 400 gold 1 Mandrake Root
1 Harnak Seeds
1 Malyss Root
10 Choking Powder
Thunderstone 997 14 3 400 gold 1 Granite
1 Gem Dust (Sapphire)
1 Blood of a Magic Creature
10 Thunderstone
Holy Water 998 4 2 300 gold 10 Water
Cleric or Paladin Levels Required
10 Holy Water
Tanglefoot Bag 985 15 5 600 gold 1 Alchemic Catalyst (Lesser)
5 Leather (Small)
5 Spider Silk
10 Tanglefoot Bag
Acid Flask 986 10 10 200 gold 1 Alchemistic Catalyst (Lesser)
10 Glass Vial
10 Acid Flask 1d6+1 Acid throwable
Alchemist's Fire 987 10 10 200 gold 1 Alchemistic Catalyst (Lesser)
10 Glass Vial
5 Fluorspar
10 Alchemist's Fire
Acid Bomb 988 20 30 15000 gold 5 Flask of Oil
1 Essence (+1d4 Acid Damage, temporary)
10 Acid Flask
10 Acid Bomb
Fire Bomb 989 20 30 15000 gold 5 Flask of Oil
1 Essence (+1d4 Fire Damage, temporary)
10 Alchemist's Fire
10 Fire Bomb


Healer's Kits

Note: Healer's Kits can also be made with Herbalism.

Name ID DC Craft
Points
Value Materials Product Properties
Healer's Kit +3 605 16 4 610 gold 1 Alchemistic catalyst (Lesser)
3 Cloth (Large)
10 Healer's Kit +3 Weight: 0.5 lbs


Miscellaneous Small

Name ID DC Craft
Points
Value Materials Product
Gonne Explosive Slug 619 21 12 1500 gold 1 Alchemist's Fire
1 Gem Dust (Alexandrite)
1 Ingot (Iron)
3 Gonne Explosive Slugs


Potion

Name ID DC Craft
Points
Value Materials Product Properties
Skleen (Deep Blue) 624 16 4 600 gold 1 Blood of a Magic Creature
1 Water
2 Gem Dust (Sapphire)
1 Glass vial
1 Skleen (Blue) Blue Ioun Stone (+2 Wisdom)
Skleen (Deep Red) 625 16 4 600 gold 1 Blood of a Magic Creature
1 Water
2 Gem Dust (Garnet)
1 Glass Vial
1 Skleen (Red) Deep Red Ioun Stone (+2 Dex)
Skleen (Dusty Rose) 626 16 4 600 gold 1 Blood of a Magic Creature
1 Water
2 Gem Dust (Fire Agate)
1 Glass Vial
1 Skleen (Dusty Rose) Dusty Rose Ioun Stone (+1 Deflection bonus to AC)
Skleen (Pale Blue) 627 16 4 600 gold 1 Blood of a Magic Creature
1 Water
2 Gem Dust (Fluorspar)
1 Glass Vial
1 Skleen (Pale Blue) Pale Blue Ioun Stone (+2 Strength)
Potion of Attunement 614 21 16 2000 gold 1 Blood of a Magic Creature
1 Alchemistic Catalyst (Lesser)
1 Mojo
1 Glass Bottle
1 Potion of Attunement Teleport