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==10 RPR==
The Effective Character Level (ECL) modifier adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage.  On Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]], [[Award|ECL Awards]] and [[Role Play Bonus]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.


<center>
{| class="wikitable" style="text-align:center;width:75%;"
|- valign="center"
! ''Level'' !! -2.5 !! -2.0 !! -1.5 !! -1.0 !! -0.5 !! 0 !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.5 !! 3.0 !! 3.5 !! 4.0
|-
! ''3''
|  60 || 30 || 20 || 15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
|-
! ''4''
|  26 || 20 || 16 || 13 || 11 || 10 || 8 || 8 || 7 || 6 || 6 || 5 || 5 || 5
|-
! ''5''
|  20 || 16 || 14 || 12 || 11 || 10 || 9 || 8 || 7 || 7 || 6 || 6 || 5 || 5
|-
! ''6''
|  17 || 15 || 13 || 12 || 10 || 10 || 9 || 8 || 8 || 7 || 7 || 6 || 6 || 6
|-
! ''7''
|  15 || 14 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 7 || 7 || 7 || 6 || 6
|-
! ''8''
|  14 || 13 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 8 || 7 || 7 || 6 || 6
|-
! ''9''
|  13 || 12 || 12 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 7 || 7 || 7 || 6
|-
! ''10''
|  13 || 12 || 11 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 8 || 7 || 7 || 7
|-
! ''15''
|  12 || 11 || 11 || 10 || 10 || 10 || 9 || 9 || 9 || 8 || 8 || 8 || 8 || 7
|-
! ''20''
|  11 || 11 || 10 || 10 || 10 || 10 || 9 || 9 || 9 || 9 || 8 || 8 || 8 || 8
|-
! ''25''
|  11 || 10 || 10 || 10 || 10 || 10 || 9 || 9 || 9 || 9 || 9 || 8 || 8 || 8
|-
! ''30''
|  10 || 10 || 10 || 10 || 10 || 10 || 9 || 9 || 9 || 9 || 9 || 9 || 8 || 8
|}


</center>
ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP


==20 RPR==
Example:<br>
A level 15 character receives 20xp for killing a NPC.<br>
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br>


<center>
An ECL may be lower than the HD of the character, resulting in bonus experience.
{| class="wikitable" style="text-align:center;width:75%;"
|- valign="center"
! ''Level'' !! -2.5 !! -2.0 !! -1.5 !! -1.0 !! -0.5 !! 0 !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.5 !! 3.0 !! 3.5 !! 4.0
|-
! ''3''
|  120 || 60 || 40 || 30 || 24 || 20 || 17 || 15 || 13 || 12 ||  10 || 10 || 9 || 8
|-
! ''4''
|  53 || 40 || 32 || 26 || 22 || 20 || 17 || 16 || 14 || 13 || 12 || 11 || 10 || 10
|-
! ''5''
|  40 || 33 || 28 || 25 || 22 || 20 || 18 || 16 || 15 || 14 || 13 || 12 || 11 || 11
|-
! ''6''
|  34 || 30 || 26 || 24 || 21 || 20 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 12
|-
! ''7''
|  31 || 28 || 25 || 23 || 21 || 20 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12
|-
! ''8''
|  29 || 26 || 24 || 22 || 21 || 20 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 13
|-
! ''9''
|  27 || 25 || 24 || 22 || 21 || 20 || 18 || 18 || 17 || 16 || 15 || 15 || 14 || 13
|-
! ''10''
|  26 || 25 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 14
|-
! ''15''
|  24 || 23 || 22 || 21 || 20 || 20 || 19 || 18 || 18 || 17 || 17 || 16 || 16 || 15
|-
! ''20''
|  22 || 22 || 21 || 21 || 20 || 20 || 19 || 19 || 18 || 18 || 17 || 17 || 17 || 16
|-
! ''25''
|  22 || 21 || 21 || 20 || 20 || 20 || 19 || 19 || 18 || 18 || 18 || 17 || 17 || 17
|-
! ''30''
|  21 || 21 || 21 || 20 || 20 || 20 || 19 || 19 || 19 || 18 || 18 || 18 || 17 || 17
|}
</center>


==30 RPR==
ECL does not effect XP gains from [[Role_Play_Bonus | roleplay bonus]].


<center>
{| class="wikitable" style="text-align:center;width:75%;"
|- valign="center"
! ''Level'' !! -2.5 !! -2.0 !! -1.5 !! -1.0 !! -0.5 !! 0 !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.5 !! 3.0 !! 3.5 !! 4.0
|-
! ''3''
|  180 || 90 || 60 || 45 || 36 || 30 || 25 || 22 || 20 || 18 || 16 || 15 || 13 || 12
|-
! ''4''
|  80 || 60 || 48 || 40 || 34 || 30 || 16 || 24 || 21 || 20 || 18 || 17 || 16 || 15
|-
! ''5''
|  60 || 50 || 42 || 37 || 33 || 30 || 27 || 25 || 23 || 21 || 20 || 18 || 17 || 16
|-
! ''6''
|  51 || 45 || 40 || 36 || 32 || 30 || 27 || 25 || 24 || 22 || 21 || 20 || 18 || 18
|-
! ''7''
|  46 || 42 || 38 || 35 || 32 || 30 || 28 || 26 || 24 || 23 || 22 || 21 || 20 || 19
|-
! ''8''
|  43 || 40 || 36 || 34 || 32 || 30 || 28 || 26 || 25 || 24 || 22 || 21 || 20 || 20
|-
! ''9''
|  40 || 38 || 36 || 33 || 31 || 30 || 28 || 27 || 25 || 24 || 23 || 22 || 21 || 20
|-
! ''10''
|  40 || 37 || 35 || 33 || 31 || 30 || 28 || 27 || 26 || 25 || 24 || 23 || 22 || 21
|-
! ''15''
|  36 || 34 || 33 || 32 || 31 || 30 || 29 || 28 || 27 || 26 || 25 || 25 || 24 || 23
|-
! ''20''
|  34 || 33 || 32 || 31 || 30 || 30 || 29 || 28 || 27 || 27 || 26 || 26 || 25 || 25
|-
! ''25''
|  33 || 32 || 31 || 31 || 30 || 30 || 29 || 28 || 28 || 27 || 27 || 26 || 26 || 25
|-
! ''30''
|  32 || 32 || 31 || 31 || 30 || 30 || 29 || 29 || 28 || 28 || 27 || 27 || 26 || 26
|}
</center>


[[Category:Character mechanics]]
[[Category:Game mechanics]]

Latest revision as of 12:33, 17 October 2024

The Effective Character Level (ECL) modifier adjust a character's level for the purpose of experience gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from gifts, subrace bonuses, ECL Awards and Role Play Bonus.
If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.


ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP

Example:
A level 15 character receives 20xp for killing a NPC.
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP

An ECL may be lower than the HD of the character, resulting in bonus experience.

ECL does not effect XP gains from roleplay bonus.