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The Effective Character Level (ECL) modifier adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantageOn Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]], [[Award|ECL Awards]] and [[Role Play Bonus]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.
{| class="wikitable" style="text-align:center;font-size:90%;width:75%;"
|- valign="center"
! ''Level'' !! -2.5 !! -2.0 !! -1.5 !! -1.0 !! -0.5 !! 0 !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.5 !! 3.0 !! 3.5 !! 4.0
|-
! ''3''
| 60 || 30  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''5''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''6''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''7''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''8''
|  9 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''9''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''10''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''10''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''20''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''25''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
! ''30''
|  26 ||  20  ||  20  ||  15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
|}




ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP


3 60 || 30 || 20 || 15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
Example:<br>
4 26 || 20 || 16 || 13 || 11 || 10 || 8 || 8 || 7 || 6 || 6 || 5 || 5 || 5
A level 15 character receives 20xp for killing a NPC.<br>
5 20 || 16 || 14 || 12 || 11 || 10 || 9 || 8 || 7 || 7 || 6 || 6 || 5 || 5
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br>
6 17 || 15 || 13 || 12 || 10 || 10 || 9 || 8 || 8 || 7 || 7 || 6 || 6 || 6
7 15 || 14 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 7 || 7 || 7 || 6 || 6
8 14 || 13 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 8 || 7 || 7 || 6 || 6
9 13 12 12 11 10 10 9 9 8 8 7 7 7 6
10 13 12 11 11 10 10 9 9 8 8 8 7 7 7
15 12 11 11 10 10 10 9 9 9 8 8 8 8 7
20 11 11 10 10 10 10 9 9 9 9 8 8 8 8
25 11 10 10 10 10 10 9 9 9 9 9 8 8 8
30 10 10 10 10 10 10 9 9 9 9 9 9 8 8


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An ECL may be lower than the HD of the character, resulting in bonus experience.


[[Category:Character mechanics]]
ECL does not effect XP gains from [[Role_Play_Bonus | roleplay bonus]].
 
 
[[Category:Game mechanics]]

Latest revision as of 12:33, 17 October 2024

The Effective Character Level (ECL) modifier adjust a character's level for the purpose of experience gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from gifts, subrace bonuses, ECL Awards and Role Play Bonus.
If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.


ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP

Example:
A level 15 character receives 20xp for killing a NPC.
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP

An ECL may be lower than the HD of the character, resulting in bonus experience.

ECL does not effect XP gains from roleplay bonus.