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The Effective Character Level (ECL) modifier adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage.  On Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]], [[Award|ECL Awards]] and [[Role Play Bonus]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.
 
===XP Calculation===
Effective Character Level (ECL) penalties adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage.  On Arelith, these penalties come from [[Gift | gifts]] and [[Race | subrace bonuses]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.




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A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br>
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br>


An ECL may be lower than the HD of the character, resulting in bonus experience.


As shown in the tables below, ECL also affects XP gains from [[Role_Play_Bonus | roleplay bonus]].
ECL does not effect XP gains from [[Role_Play_Bonus | roleplay bonus]].
 
===RPR ECL Reduction===
 
As an added plus, an ECL reduction based on the RPR was implemented and works in conjunction with other ECL bonus and penalties.
:Players with RPR 0 and 10 don't have a bonus.
:Players with RPR 20 will have ECL -0.5
:Players with RPR 30 will have ECL -1
:Players with RPR 40 will have ECL -1.5
 
Note that the experience received from the RPR bonus will not be affected by the ECL - RPR 20 will grant 20 per tick, RPR 30 will grant 30 per tick.
 
===ECL and Parties===
ECL only affects individual XP gain.  For the purpose of party XP calculation, the level on a character's sheet is used, and individual XP gain is adjusted afterward. 
 
Partying/traveling with a character that has ECL will not reduce XP gain.
 
===Total ECL Calculation===
 
The total ECL works in simple add and subtract, but all the influences of the ECL have to be taken in mind. These include:
: [[Gifts]]
: [[Role Play Bonus|RPR]] bonus
: [[Epic Sacrifice|ECL-reducing Awards]]


So if you are playing a Gnoll who has used a Minor Award for ECL (-1), the gift of Subrace(+1), the Gift of Humility(-2), and is at RPR 30(-1), you'd have -3 of ECL applied.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 12:33, 17 October 2024

The Effective Character Level (ECL) modifier adjust a character's level for the purpose of experience gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from gifts, subrace bonuses, ECL Awards and Role Play Bonus.
If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.


ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP

Example:
A level 15 character receives 20xp for killing a NPC.
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP

An ECL may be lower than the HD of the character, resulting in bonus experience.

ECL does not effect XP gains from roleplay bonus.