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| =10 RPR=
| | The Effective Character Level (ECL) modifier adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]], [[Award|ECL Awards]] and [[Role Play Bonus]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15. |
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| <center>
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| {| class="wikitable" style="text-align:center;width:75%;"
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| |- valign="center"
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| ! ''Level'' !! -2.5 !! -2.0 !! -1.5 !! -1.0 !! -0.5 !! 0 !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.5 !! 3.0 !! 3.5 !! 4.0
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| |-
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| ! ''3''
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| | 60 || 30 || 20 || 15 || 12 || 10 || 8 || 7 || 6 || 6 || 5 || 5 || 4 || 4
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| |-
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| ! ''4''
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| | 26 || 20 || 16 || 13 || 11 || 10 || 8 || 8 || 7 || 6 || 6 || 5 || 5 || 5
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| |-
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| ! ''5''
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| | 20 || 16 || 14 || 12 || 11 || 10 || 9 || 8 || 7 || 7 || 6 || 6 || 5 || 5
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| |-
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| ! ''6''
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| | 17 || 15 || 13 || 12 || 10 || 10 || 9 || 8 || 8 || 7 || 7 || 6 || 6 || 6
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| |-
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| ! ''7''
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| | 15 || 14 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 7 || 7 || 7 || 6 || 6
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| |-
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| ! ''8''
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| | 14 || 13 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 8 || 7 || 7 || 6 || 6
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| |-
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| ! ''9''
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| | 13 || 12 || 12 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 7 || 7 || 7 || 6
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| |-
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| ! ''10''
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| | 13 || 12 || 11 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 8 || 7 || 7 || 7
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| |-
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| ! ''15''
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| | 12 || 11 || 11 || 10 || 10 || 10 || 9 || 9 || 9 || 8 || 8 || 8 || 8 || 7
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| |-
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| ! ''20''
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| | 11 || 11 || 10 || 10 || 10 || 10 || 9 || 9 || 9 || 9 || 8 || 8 || 8 || 8
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| |-
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| ! ''25''
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| | 11 || 10 || 10 || 10 || 10 || 10 || 9 || 9 || 9 || 9 || 9 || 8 || 8 || 8
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| |-
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| ! ''30''
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| | 10 || 10 || 10 || 10 || 10 || 10 || 9 || 9 || 9 || 9 || 9 || 9 || 8 || 8
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| |}
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| </center>
| | ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP |
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| =20 RPR= | | Example:<br> |
| | A level 15 character receives 20xp for killing a NPC.<br> |
| | A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br> |
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| <center>
| | An ECL may be lower than the HD of the character, resulting in bonus experience. |
| {| class="wikitable" style="text-align:center;width:75%;"
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| |- valign="center"
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| ! ''Level'' !! -2.5 !! -2.0 !! -1.5 !! -1.0 !! -0.5 !! 0 !! 0.5 !! 1.0 !! 1.5 !! 2.0 !! 2.5 !! 3.0 !! 3.5 !! 4.0
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| |-
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| ! ''3''
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| | 120 || 60 || 40 || 30 || 24 || 20 || 17 || 15 || 13 || 12 || 10 || 10 || 9 || 8
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| |-
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| ! ''4''
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| | 53 || 40 || 32 || 26 || 22 || 20 || 17 || 16 || 14 || 13 || 12 || 11 || 10 || 10
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| |-
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| ! ''5''
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| | 40 || 33 || 28 || 25 || 22 || 20 || 18 || 16 || 15 || 14 || 13 || 12 || 11 || 11
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| |-
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| ! ''6''
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| | 34 || 30 || 26 || 24 || 21 || 20 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 12
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| |-
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| ! ''7''
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| | 31 || 28 || 25 || 23 || 21 || 20 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12
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| |-
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| ! ''8''
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| | 29 || 26 || 24 || 22 || 21 || 20 || 18 || 17 || 16 || 16 || 15 || 14 || 13 || 13
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| |-
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| ! ''9''
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| | 27 || 25 || 24 || 22 || 21 || 20 || 18 || 18 || 17 || 16 || 15 || 15 || 14 || 13
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| |-
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| ! ''10''
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| | 26 || 25 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 16 || 15 || 14 || 14
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| |-
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| ! ''15''
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| | 24 || 23 || 22 || 21 || 20 || 20 || 19 || 18 || 18 || 17 || 17 || 16 || 16 || 15
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| |-
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| ! ''20''
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| | 22 || 22 || 21 || 21 || 20 || 20 || 19 || 19 || 18 || 18 || 17 || 17 || 17 || 16
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| |-
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| ! ''25''
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| | 22 || 21 || 21 || 20 || 20 || 20 || 19 || 19 || 18 || 18 || 18 || 17 || 17 || 17
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| |-
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| ! ''30''
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| | 21 || 21 || 21 || 20 || 20 || 20 || 19 || 19 || 19 || 18 || 18 || 18 || 17 || 17
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| |}
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| </center>
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| [[Category:Character mechanics]] | | ECL does not effect XP gains from [[Role_Play_Bonus | roleplay bonus]]. |
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| | [[Category:Game mechanics]] |
The Effective Character Level (ECL) modifier adjust a character's level for the purpose of experience gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from gifts, subrace bonuses, ECL Awards and Role Play Bonus.
If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.
ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP
Example:
A level 15 character receives 20xp for killing a NPC.
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP
An ECL may be lower than the HD of the character, resulting in bonus experience.
ECL does not effect XP gains from roleplay bonus.