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The Effective Character Level (ECL) modifier adjust a character's level for the purpose of [[Experience | experience]] gain, to account for special abilities which give a character an advantage.  On Arelith, these penalties and bonuses come from [[Gift | gifts]], [[Race | subrace bonuses]], [[Award|ECL Awards]] and [[Role Play Bonus]].<br>If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.


[[Category:Character mechanics]]
 
ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP
 
Example:<br>
A level 15 character receives 20xp for killing a NPC.<br>
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP<br>
 
An ECL may be lower than the HD of the character, resulting in bonus experience.
 
ECL does not effect XP gains from [[Role_Play_Bonus | roleplay bonus]].
 
 
[[Category:Game mechanics]]

Latest revision as of 12:33, 17 October 2024

The Effective Character Level (ECL) modifier adjust a character's level for the purpose of experience gain, to account for special abilities which give a character an advantage. On Arelith, these penalties and bonuses come from gifts, subrace bonuses, ECL Awards and Role Play Bonus.
If a level 13 character has an ECL adjustment of +2, then his or her Effective Character Level is 15.


ECL XP adjustments are calculated as follows, and rounded down: (Level / ECL) x XP

Example:
A level 15 character receives 20xp for killing a NPC.
A level 15 character with +2 ECL receives (15 / 17) x 20XP = 17XP

An ECL may be lower than the HD of the character, resulting in bonus experience.

ECL does not effect XP gains from roleplay bonus.