Travel Domain: Difference between revisions
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Updated Travel Domain |
m Standardizing the nones. |
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:* +3 Sail | :* +3 Sail | ||
===Languages¹=== | ===Languages¹=== | ||
* | * None | ||
===Turn Undead Bonus²=== | ===Turn Undead Bonus²=== | ||
* | * None | ||
===Power³=== | ===Power³=== | ||
* Cast [[Slow]] once per 30s. | * Cast [[Slow]] once per 30s. | ||
Line 17: | Line 17: | ||
===Spell Interactions=== | ===Spell Interactions=== | ||
* | * None | ||
== Domain Spell List == | == Domain Spell List == |
Latest revision as of 18:44, 24 May 2024
Domain Description
A character aligned with the Travel Domain possesses deep insight into the roads, paths, and portals of the world.
Domain Bonuses
Abilities
- Skill Bonus
- +3 Climb
- +3 Sail
Languages¹
- None
Turn Undead Bonus²
- None
Power³
- Cast Slow once per 30s.
Bonus Abilities
- Swift traveler: Gain an out-of-combat movement speed bonus.
Spell Interactions
- None
Domain Spell List
- Expeditious Retreat (1)
- Slow (2)
- Freedom of Movement (3)
- Haste (4)
- Freedom of Movement (5)
- Haste (6)
- Slow (7)
- Maze (8)
- Slow (9)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 6 Class levels.