Air Domain: Difference between revisions
Appearance
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==Notes== | ==Notes== | ||
¹ Bonus language requires 6 Class levels. | ¹ If the domain gives a Bonus language, it requires 6 Class levels. | ||
² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ||
³ | ³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. | ||
[[Category:Cleric domains]] | [[Category:Cleric domains]] |
Latest revision as of 15:53, 8 May 2024
Domain Description
A character attuned to the Air Domain masters the primal forces of gales and wind.
Domain Bonuses
Abilities
- Gains Elemental: Air Stream
Languages¹
- Auran
Turn Undead Bonus²
- Turn, rebuke or command Elementals.
Power³
- Cast Horizikaul's Boom once per round.
Spell Interactions
- Gust of Wind is empowered, targeting only hostiles and increasing radius by 1.5 times.
- Elemental Swarm summons Air Elementals only
Domain Spell List
- Deafening Clang (1)
- Gust of Wind (2)
- Stinking Cloud (3)
- Wounding Whispers (4)
- Energy Buffer (5)
- Sound Burst (6)
- Great Thunderclap (7)
- Lightning Shield (8)
- Elemental Swarm (9)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels.