This page contains all feats for ranged combat.
Arelith Custom Shots
Name
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Description
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Ballistic Shot
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Type of feat: General, Fighter Bonus, Ranger Bonus
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Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
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Automatically granted by: None
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Required for: None
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Specifics: The character fires a projectile that gains power the further it travels. Every 30ft, its potential damage increases by +1. High ground applies an additional bonus of +1 for every 3ft, while low ground reduces damage proportionally. The total damage adjustment cannot exceed an absolute value of 10.
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Use: Selected, 30 second cooldown.
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Entangling Arrow
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Type of feat: Ranger Bonus
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Prerequisite: Ranger, Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
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Automatically granted by: None
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Required for: None
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Specifics: The character fires a specially crafted arrow that snares its target on impact. The target must succeed on a Reflex save or have their movement speed reduced by 90% for 3 seconds.
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Use: Selected, 30 second cooldown.
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Overwatch
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Type of feat: General, Fighter Bonus, Ranger Bonus
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Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
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Automatically granted by: None
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Required for: None
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Specifics: The character designates an area to monitor, readying their weapon for incoming threats. If an enemy enters the covered zone and is within line of sight, the character fires a projectile at them, inflicting 1d3 additional damage for every 5 character levels on a successful hit.
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Use: Selected, 30 second cooldown.
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Ricochet
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Type of feat: General, Fighter Bonus, Ranger Bonus
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Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
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Automatically granted by: None
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Required for: None
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Specifics: The character can attempt to ricochet their projectile between enemies, gaining one additional bounce for every six character levels. Each successive bounce reduces the attack bonus of the next bounce by 5.
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Use: Selected, 6 second cooldown or 3 seconds when hasted.
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Sniper's Eye
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Create Ammunition Feat
Create Ammunition
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Type of feat: Automatically Granted
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Automatically granted by: Taking Weapon Focus (Missile) or Weapon Focus (Thrown) feat.
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Required for: None
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Specifics: Once per day, may create a bundle of projectiles for the weapon they have the weapon focus feat in (bow, crossbow, sling, thrown weapons) by equipping the weapon and using the ability while the weapon is equipped. Craft Ammunition ability also scales with character levels.
For missile (Bow, Crossbow, Sling):
Level 1-5: Bronze
Level 6-10: Iron (+1 Damage)
Level 11-15: Steel (+2 Damage)
Level 16-20: Masterly Steel (+3 Damage)
Level 21-25: Damask (+4 Damage)
Level 26-30: Masterly Damask (+5 Damage)
For Throwing (Dart (& Throwing Dagger), Throwing Axe, Shuriken):
Level 1-5: Bronze
Level 6-10: Iron (+1 AB, +1 Damage)
Level 11-15: Steel (+2 AB, +2 Damage)
Level 16-20: Masterly Steel (+2 AB, +3 Damage)
Level 21-25: Damask (+3 AB, +4 Damage)
Level 26-30: Masterly Damask (+3 AB, +6 Damage)
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Use: Selected, once per day.
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Special: Commoners are eligible for this feat with an applicable Weapon Focus Group but can only create Bronze Ammunition.
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Other Modified Feats
Name
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Description
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Point Blank Shot
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Type of feat: General, Fighter Bonus, Ranger Class
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Prerequisite: None
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Automatically granted by: Ranger (Archer Path) 3
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Required for: Arcane archer, Rapid Shot, Ballistic Shot, Entangling Arrow, Overwatch, Ricochet, Overwatch, Ricochet, Sniper's Eye
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Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee, and gains an additional +1 to attack roll and damage with ranged weapons when the target is within 15 feet.
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Use: Automatic.
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Rapid Shot
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Type of feat: General, Ranger Class
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Prerequisite: Dexterity 13+, Point Blank Shot
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Automatically granted by: Ranger (Archer Path) 3
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Required for: None.
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Specifics: A character with this feat gains an extra attack per round with a ranged weapon (excluding crossbows). When a rapid shot is attempted, the extra attack is made at the character's highest base attack bonus, but all attacks within the round suffer a -2 penalty.
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Use: Combat Mode.
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Mounted Archery
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Type of feat: General
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Prerequisite: Ride 1 Rank, Mounted Combat
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Automatically granted by: None.
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Required for: None.
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Specifics: While mounted, you may perform ranged attacks while moving at no penalty as long as you are not wielding a Longbow or a Heavy Crossbow.
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Use: Automatic.
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See Also
Pages in category "Ranged Combat Feats"
The following 9 pages are in this category, out of 9 total.