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Category:Ranged Combat Feats

From Arelith Wiki

This page contains all feats for ranged combat.

Arelith Custom Shots

Name Description
Ballistic Shot
Type of feat: General, Fighter Bonus, Ranger Bonus
Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character fires a projectile that gains power the further it travels. Every 30ft, its potential damage increases by +1. High ground applies an additional bonus of +1 for every 3ft, while low ground reduces damage proportionally. The total damage adjustment cannot exceed an absolute value of 10.
Use: Selected, 30 second cooldown.
Entangling Arrow
Type of feat: Ranger Bonus
Prerequisite: Ranger, Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character fires a specially crafted arrow that snares its target on impact. The target must succeed on a Reflex save or have their movement speed reduced by 90% for 3 seconds.
Use: Selected, 30 second cooldown.
Overwatch
Type of feat: General, Fighter Bonus, Ranger Bonus
Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character designates an area to monitor, readying their weapon for incoming threats. If an enemy enters the covered zone and is within line of sight, the character fires a projectile at them, inflicting 1d3 additional damage for every 5 character levels on a successful hit.
Use: Selected, 30 second cooldown.
Ricochet
Type of feat: General, Fighter Bonus, Ranger Bonus
Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character can attempt to ricochet their projectile between enemies, gaining one additional bounce for every six character levels. Each successive bounce reduces the attack bonus of the next bounce by 5.
Use: Selected, 6 second cooldown or 3 seconds when hasted.
Sniper's Eye
Type of feat: Rogue Bonus, Assassin Bonus, Harper Scout Bonus, Zhentarim Operative Scout Bonus
Prerequisite: Rogue, Assassin, Harper Scout, Zhentarim Operative, Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: Sneak Attack distance is increased to 45ft for 5 rounds.
Use: Selected, 90 seconds cooldown.

Create Ammunition Feat

Create Ammunition
Type of feat: Automatically Granted
Automatically granted by: Taking Weapon Focus (Missile) or Weapon Focus (Thrown) feat.
Required for: None
Specifics: Once per day, may create a bundle of projectiles for the weapon they have the weapon focus feat in (bow, crossbow, sling, thrown weapons) by equipping the weapon and using the ability while the weapon is equipped. Craft Ammunition ability also scales with character levels.

For missile (Bow, Crossbow, Sling):

 Level 1-5: Bronze
 Level 6-10: Iron (+1 Damage)
 Level 11-15: Steel (+2 Damage)
 Level 16-20: Masterly Steel (+3 Damage)
 Level 21-25: Damask (+4 Damage)
 Level 26-30: Masterly Damask (+5 Damage)

For Throwing (Dart (& Throwing Dagger), Throwing Axe, Shuriken):

  Level 1-5: Bronze
  Level 6-10: Iron (+1 AB, +1 Damage)
  Level 11-15: Steel (+2 AB, +2 Damage)
  Level 16-20: Masterly Steel (+2 AB, +3 Damage)
  Level 21-25: Damask (+3 AB, +4 Damage)
  Level 26-30: Masterly Damask (+3 AB, +6 Damage)
Use: Selected, once per day.
Special: Commoners are eligible for this feat with an applicable Weapon Focus Group but can only create Bronze Ammunition.

Other Modified Feats

Name Description
Point Blank Shot
Type of feat: General, Fighter Bonus, Ranger Class
Prerequisite: None
Automatically granted by: Ranger (Archer Path) 3
Required for: Arcane archer, Rapid Shot, Ballistic Shot, Entangling Arrow, Overwatch, Ricochet, Overwatch, Ricochet, Sniper's Eye
Specifics: A character with this feat negates the -4 penalty for using missile weapons in melee, and gains an additional +1 to attack roll and damage with ranged weapons when the target is within 15 feet.
Use: Automatic.
Rapid Shot
Type of feat: General, Ranger Class
Prerequisite: Dexterity 13+, Point Blank Shot
Automatically granted by: Ranger (Archer Path) 3
Required for: None.
Specifics: A character with this feat gains an extra attack per round with a ranged weapon (excluding crossbows). When a rapid shot is attempted, the extra attack is made at the character's highest base attack bonus, but all attacks within the round suffer a -2 penalty.
Use: Combat Mode.
Mounted Archery
Type of feat: General
Prerequisite: Ride 1 Rank, Mounted Combat
Automatically granted by: None.
Required for: None.
Specifics: While mounted, you may perform ranged attacks while moving at no penalty as long as you are not wielding a Longbow or a Heavy Crossbow.
Use: Automatic.

See Also

Pages in category "Ranged Combat Feats"

The following 9 pages are in this category, out of 9 total.