Snow Goblin

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Introduction

N/A


Description

Even amongst their goblinoid cousins, Snow Goblins have a noted reputation for being cruel and sadistic killers. Standing around three to four feet, with grey skin, thick fur, and a toadlike throat sack, Snow Goblins - as their name implies - favour the frigid, icy corners of the world. While not the most intelligent of creatures, Snow Goblins are cunning, stealthy, and prefer ambush tactics - causing avalanches to weaken or confuse before striking. Their sadism is legendary, loving nothing more than thinking up new fashions and methods of torture, and inflicting it upon any soul unfortunate enough to come beneath their blade.

Deities

Creating a New Character on Arelith

Prerequisites:


Abilities

-2 STR, +2 CON (or -2 STR, +2 CHA with Bloodline of the Warlord)
+2 Intimidate, +4 Climb
Bonus Feats: Darkvision, Small Stature, Stealthy, Weapon Proficiency: Primitive
Special:
  • Damage Resistance: 10/- vs. Cold
  • Innate Ability: War Cry (DC scales with CON)
War Cry has a 5 minute cooldown

ECL +0

Notes

  • Bonus Languages:
Undercommon
Goblin

Starting City: Andunor

Playable Races on Arelith   
Human Human - Deep Imaskari - Firbolg - Half-Giant, Cloud- Half-Giant, Fire - Half-Giant, Frost - Half-Giant, Stone - Half-Giant, Storm, Shadovar
Dwarf Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf
Elf Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf
Gnome Rock Gnome - Svirfneblin - Forest Gnome
Halfling Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey
Half-Elf Half-Elf - Gloaming - Green Hag - Kenku
Half-Orc Half-Orc
Monstrous Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire