Aquatic Elf

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Note: The Aquatic Elf race may only be selected by spending a Normal Award!

Description

TBD

Deities

TBD

Creating a New Character on Arelith

Prerequisites:

ECL

  • ECL: +1

Base race

  • Elf
  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
  • Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
  • Skill Affinity (Listen): +2 racial bonus to Listen checks.
  • Skill Affinity (Search): +2 racial bonus to Search checks.
  • Skill Affinity (Spot): +4 racial bonus to Spot checks.
  • Keen Senses: Elves make active Search checks automatically and with no movement penalties.
  • Low-light Vision: Allows them to see better than normal in the dark.

Abilities

  • +2 CON
  • Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default)
  • Bonus Feats:
  • Special: Needs to drink more water to survive on dry land
  • Aquatic Elves are innately familiar with:

Aging

Age Bonus
Adulthood 110 Years +4d%
Middle Age 175 Years
Old 263 Years
Venerable 350 Years

Racial Crafting

Lesser Moon blade

Notes

  • Bonus language: Elven
  • Starting city: Cordor, Sencliff, Skal
Playable Races on Arelith   
Human Human - Deep Imaskari - Firbolg - Half-Giant, Cloud- Half-Giant, Fire - Half-Giant, Frost - Half-Giant, Stone - Half-Giant, Storm, Shadovar
Dwarf Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf
Elf Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf
Gnome Rock Gnome - Svirfneblin - Forest Gnome
Halfling Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey
Half-Elf Half-Elf - Gloaming - Green Hag - Kenku
Half-Orc Half-Orc
Monstrous Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire