Jump to content

Summoning Changes

From Arelith Wiki
Revision as of 04:39, 17 February 2017 by Iceborn (talk | contribs) (Created page with "Summoning has been completely overhauled in Arelith. Every form of summoning, from base classes such as the wizard and the cleric, to blackguard and the shadowda...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Summoning has been completely overhauled in Arelith. Every form of summoning, from base classes such as the wizard and the cleric, to blackguard and the shadowdancer were completely changed to follow different progressions, tiers of power and functions.


Summoning Streams

"Stream" books may be found randomly as loot. These books may either be used once per day to summon a relatively weak creature, or a character may use and consume them to permanently learn the respective stream. Once a stream has been learnt, the character may use the -stream command to select a predetermined creature out of a summoning spell.

For example, a wizard with a "Water" stream casting Summon Creature VI would always conjure a water elemental, instead of randomly getting one between water, fire, earth or air.

Streams affect all summoning spells casted by the character, including those from items and scrolls.

Nearly all summoning spells are random. The exceptions to this are the blackguard's spells, the Wild Mage's monolith, and the Epic Dragon Knight, which would summon a wyrm according to the alignment of the caster.

Alignment divergence

When the caster is summoning creatures that do not match his alignment, there is a chance that the summoned creature will turn hostile. Each alignment step away from the caster is equivalent to 10% of backfire chance at a maximum of 30%. The three "protection from alignment" spells reduce this chance accordingly, 10 for the first, 20% for the second, 30% to the third.