Jump to content

Trickery Domain

From Arelith Wiki
Revision as of 12:22, 19 June 2021 by Zanithar (talk | contribs)

A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.

Domain Special Abilities

  • Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and sleight of hand checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.

Domain Spell List

Notes

  • Divine Trickery can be used once per day.