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Fighter

From Arelith Wiki
Revision as of 12:57, 7 May 2016 by Iceborn (talk | contribs)

NWN Requirements

  • None

Arelith Changes

  • +1 Discipline each 3 levels.
  • +1 Strength OR Dexterity each 10 levels.
The stat bonus is Strength unless the base Dexterity is larger than the other.
  • Shield AC Bonus (+1 at 5, +2 at 25, +3 at 30)
  • Armor AC Bonus (+1 at 10, +2 at 25, +3 at 30)
  • Helmet AC Bonus (+1 at 15, +2 at 25, +3 at 30)
  • Weapon Attack Bonus (+1 at 20, +2 at 25, +3 at 30)
  • Weapon Damage Bonus (+1 at 20, +2 at 25, +3 at 30)
All the AC, Attack and Damage bonus stacks with equipment.
This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
Level Shield AC Armor AC Helmet Deflection AC Attack Bonus Damage Bonus Discipline Bonus STR/DEX Bonus
5 +1 +0 +0 +0 +0 +1 +0
10 +1 +1 +0 +0 +0 +3 +1
15 +1 +1 +1 +0 +0 +5 +1
20 +1 +1 +1 +1 +1 +6 +2
25 +2 +2 +2 +2 +2 +8 +2
30 +3 +3 +3 +3 +3 +10 +3

Mechanical Notes

Characters no longer need Fighter levels to reduce the movement speed penalty; the penalty was completely removed from Arelith.
The STR/DEX bonus is soft; it will count toward the +12 magical cap.
Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus.
The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.


External Links

Information about default NWN class are available on NWNWiki.