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Trickery Domain

From Arelith Wiki

A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.

Domain Special Abilities

  • Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and [Skill_changes#Modified_Skills|sleight of hand] checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.

Domain Spell List

Notes

  • Divine Trickery can be used once per day.

Custom content notes