Crafting
![]() A forging workstation | |
Part of a series on Crafting: | |
---|---|
Alchemy | |
Art Crafting | |
Carpentry | |
Forging | |
Herbalism | |
Tailoring | |
armor - weapons resources - runes |
Crafting allows characters on Arelith to use resources to create a variety of products at workstations. To do this, characters must have training in one of six Tradeskills: Alchemy, Art Crafting, Carpentry, Forging, Herbalism and Tailoring.
Characters get 2 Tradeskill Points each level which can be assigned to any crafting skill. This can be done with a Book of Trades or at a crafting workstation (select create new production first). Characters need at least 1 Tradeskill Point in a Tradeskill to begin crafting items and see menus at workstations. Some races receive competence bonuses to certain crafting skills, and characters with Gift of Craftsmanship receive 10 bonus Tradeskill Points.
Characters have 50 Crafting Points which are renewed each in-game day (2 hours 24 minutes). These points determine how much work you can do each in-game day. Characters receive 1 bonus Crafting Point for every 2 base ranks in the NWN skills Craft Weapon and Craft Armor. In addition, characters with the Gift of Craftsmanship receive 10 bonus Crafting Points per day.
Crafting Process
- Find the appropriate items required to make the desired item (through the Trade Book or this Wiki).
- Put those items into the appropriate workstation.
- Click 'Create New Production.'
- Navigate to find the desired 'crafted' item and click on it.
- Click 'Okay.'
- Your character will roll a d20 (random number from 1 to 20) and add their Tradeskill Points assigned to that particular Trade. If the roll ends up being equal to or higher than the 'DC' in the Trade Book, then your character has started the project. Doing his requires no crafting points.
- * If you fail on the 'Initial Craft' the project (and all items put in) will be destroyed
- * Rolling a 1 will always fail. Similarly, rolling a 20 will always succeed.
- When this has happened there will be a placeholder item in the crafting station which can be moved around like any other item. By putting this in the workstation you can 'Proceed With Production' and spend crafting points (your full amount, not the amount you've assigned to the specific Trade) to try and complete the production. Each 'roll' (point spent) is just like starting the project; d20 + skill. If it is greater than or equal to the DC, the project is one point closer to being finished. The more difficult products need to be crafted repeatedly over several IG days or by several craftsmen till they are finished. Once the project has filled it's points, it becomes the final item.
Repairing
Repairing equipment works as follows: (it may be helpful to see the section on 'Damaged Equipment')
- Put the damaged equipment in the appropriate workstation
- Click 'Repair'
As if you were 'crafting' the damaged equipment you will roll the standard (d20 + skill vs. DC) to see if you succeed. If you do, one charge will be added to the item's durability (seen by 'examining' the item and looking at "Charges:") up to the maximum number of charges the item can have.
Custom Requisites
Some crafting recipes within the very trades are exclusive to certain races, classes, and sometimes, even alignments. These restrictions usually have their own required class level, though if it's not specified, only 3 levels in the class may be necessary to perform the craft.
The restrictions may be specific to Arelith's subraces, though wearing or using an item that says, for example "Only Usable By: Halfling" means that all mechanical halfling, such as Ghostwise Halflings, Kobolds and Goblins, can use said item, but only proper halflings can craft it. Warning: This may change in the future.
Important Notes
- Rolling a 1 is an automatic failure. Rolling a 20 will always succeed.
- If you fail on the 'Initial Craft', the project (and all items put in) will be destroyed.
- Items can be also customized: changed in shape or colour, renamed or given new description.
- Adding the name of a character in brackets at the end of the item's name will allow that character to alter its description using the enchantment basin as if it was their own. An item would have to look something like "Completely Generic Sword [Joe Doe]".
- Details about weapons, their customization and level requirements can be found in weapon guide.
- The only way to remove and reassign crafting points is through the -losexp command.