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Summoning Changes

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Revision as of 05:24, 17 February 2017 by The Rambling Midget (talk | contribs) (The Rambling Midget moved page Summoning to Summoning Changes)

Summoning has been completely overhauled in Arelith. Every form of summoning, from base classes such as the wizard and the cleric, to blackguard and the shadowdancer were completely changed to follow different progressions, tiers of power and functions.


Summoning Streams

"Stream" books may be found randomly as loot. These books may either be used once per day to summon a relatively weak creature, or a character may use and consume them to permanently learn the respective stream. Once a stream has been learnt, the character may use the -stream command to select a predetermined creature out of a summoning spell.

For example, a wizard with a "Water" stream casting Summon Creature VI would always conjure a water elemental, instead of randomly getting one between water, fire, earth or air.

Streams affect all summoning spells casted by the character, including those from items and scrolls.

Alignment divergence

Many summoning spells are random and may result in a variety of creatures. Others will have a specific result based on the alignment of the caster. However, a character that uses a -stream may force creatures from other alignments to come, though that incurs a failure chance in which the creature may turn hostile.

The chance is increased by 10% for each horizontal step beyond the first, and 10% for each vertical step away from the caster at a maximum of 30%.

That means that

  • A LE character (bottom-left corner) would have 0% chance of failure at LE, but 10% at CE, 20% at CN, and 30% at CG.
  • A LG character would have 0% at LG and NG, but 10% at LN, CG and TN, 20% at LE, NE and CG, 30% at CE.

The three "protection from alignment" spells reduce this chance accordingly, 10% for the first, 20% for the second, and completely negating it with 30% at the third, provided you are warding against the alignment of the creature you intend to summon.