Death Domain: Difference between revisions
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→Domain Spell List: swapped external spell references to internal |
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== Domain Spell List == | == Domain Spell List == | ||
* [[Inflict Moderate Wounds | * [[Inflict Moderate Wounds]] (1) | ||
* [ | * [[Death Armor]] (2) | ||
* [ | * [[Inflict Critical Wounds]] (3) | ||
* [[ | * [[Finger of Agony]] (4) | ||
* [ | * [[Undeath to Death]] (5) | ||
* [ | * [[Circle of Death]] (6) | ||
* [[ | * [[Halt Undead]] (7) | ||
* [ | * [[Undeath's Eternal Foe]] (8) | ||
* [ | * [[Wail of the Banshee]] (9) | ||
== Notes == | == Notes == |
Revision as of 03:13, 21 July 2022
A Cleric with Death Domain is one with the concept of the end of life and repose.
Domain Special Abilities
Bonus Abilities
- (none)
Activation Abilities
- Able to Turn undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
Spell Interactions
- Death Domain empowers all Inflict Wounds spells, including harm (to a lesser degree):
- Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
Domain Spell List
- Inflict Moderate Wounds (1)
- Death Armor (2)
- Inflict Critical Wounds (3)
- Finger of Agony (4)
- Undeath to Death (5)
- Circle of Death (6)
- Halt Undead (7)
- Undeath's Eternal Foe (8)
- Wail of the Banshee (9)
Notes
- Empowered spells from Death domain can be double empowered through meta magic, except Harm.
- Harm is empowered from Death domain by 20% (not 50%)
- Turn Undead has been extensively customized on Arelith. Read more here.